Broken Limits Media started take shape in August 2011 with two members. Our goal was to organize a team of students of game development and develop small video games until we had enough content in our portfolios to land a nice job at a larger studio. Those ambitions have slowly formed into a larger dream and a full blown company. The owner of Broken Limits Media (BLM), Allen Lambert, now aims to develop BLM into a larger, sustainable company. That is why Broken Limits became Broken Limits Media LLC. With the quality teamwork of our members we develop quality games for low prices, as an indie developer should. We strive to provide the best work within our capacity for all of our fans and gamers. While we have one game title out, for free at CubicleChimera.com, we’re moving to developing bigger titles. We plan to release the Undead Castle by the end of 2014. We hope earn your support and encouragement throughout development of the Undead Castle and future projects.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Blmdev.com on
We're looking for serious members. People who want to make a great game and do it right. Our team is working on an awesome game called the Undead Castle. With features, backstories, and plots never before seen, we're excited to turn out an awesome project!
Serious, Moderately Experienced Inquiries only please.
Target Aim - Steam
Royalties - Negotiable
Unity 3D / Other
We're looking for serious, dedicated members. If you're working on another project, you might want to reconsider. In order to make any money in royalties, you will need to sign a contract with Broken Limits Media LLC and complete the terms of the contract / project fully. If you want to work as a hobbyist, be clear on that. All members have to sign a Non-Disclosure Agreement as well. No exceptions.