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Report RSS New Client Update brings more Scripting Variables

The new client update 0.61.1 brings with it some more server side scripting variables and what nots, rejoice further oh Mighty scripters!

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Below is a snapshot posted by Mit over at the forums on The Universal.

Mit wrote:

  • added dropdown control - inventory workwith screens 'completed'
  • added debug and members 'entrances' to the new frontend (latter not yet accessible)
  • added connection to universe procedure via auth server
  • control blocked when a task is in progress
  • added *event
  • added *changeinventorynum (Which doesn't replicate immediately or send any 'item granted' messages to user)
  • added *playsound
  • added *playmusic
  • added 'TaskStart' script event
  • added script 'AddToInventory( )' func, that returns 0 if the item failed to add to the inventory
  • universe server now active in the live environment
  • Standardised the handling of PConn SYS messages within the Networking lib.
  • Possibly fixed a few things with PConn connection & initialisation
  • Added world-> inventory mode 1 to support revelations 'basket'
  • tidied up some more task stuff - made the start task window close when you start a task etc
  • auth server connection validation sequence & msg code changes
  • expanded the authserver admin tool so it can be used on the universe server too
  • Added 'current chapter' field to universe user record field and added methods to update it
  • Added the connection of world server to universe
  • Fixed *exitcrowall not applying to people who don't have full crow energy
  • stopped parser treating the server.com bit of 'http://server.com' as a comment :)
  • *addbackgroundmodel [MODELNUM],[Map X],[Map Y] (Note - replicates to all users)
  • *removebackgroundmodel [MODELNUM],[Map X],[Map Y]
  • added 'RobocrowKilled' and 'RobocrowKill' event
  • added $gPlayerRobocrowKills and $gPlayerRobocrowDeaths
  • changed *cutscene so the cutscene is played in 'minimal' mode, interferring less with the normal UI.
  • added *cutscenemax for the old-style 'fullscreen blocking' cut
  • added the transition phases between worlds
  • various bits for inventory mode 1 (chap2 mode) to handle item 54 as a special case
  • lots of tweaks n fixes for cutscenes (including not parsing all sections on init)
  • control mode 27 (point and click control) mode fixes.
  • fixes for new account creation not appearing on frontend (doh)
  • added various authserver and universeserver admin commands
  • fixed non-cleared user records resulting in spurious diamonds
  • added ScreenFader cutscene (as in fader = ScreenFader( (1.0,1.0,1.0) ) fader.FadeIn( 2.0, 3.0) fader.FadeOut( 5.0, 6.0) )
  • fixed control mode 27 so can rotate cam with arrow keys when stationary
  • basic barter screens implementation
  • added *unlockplayerchat [NAME] to allow chat from a specific individual when public chat is locked
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