Below is a snapshot posted by Mit over at the forums on The Universal.
Mit wrote:
- added dropdown control - inventory workwith screens 'completed'
- added debug and members 'entrances' to the new frontend (latter not yet accessible)
- added connection to universe procedure via auth server
- control blocked when a task is in progress
- added *event
- added *changeinventorynum (Which doesn't replicate immediately or send any 'item granted' messages to user)
- added *playsound
- added *playmusic
- added 'TaskStart' script event
- added script 'AddToInventory( )' func, that returns 0 if the item failed to add to the inventory
- universe server now active in the live environment
- Standardised the handling of PConn SYS messages within the Networking lib.
- Possibly fixed a few things with PConn connection & initialisation
- Added world-> inventory mode 1 to support revelations 'basket'
- tidied up some more task stuff - made the start task window close when you start a task etc
- auth server connection validation sequence & msg code changes
- expanded the authserver admin tool so it can be used on the universe server too
- Added 'current chapter' field to universe user record field and added methods to update it
- Added the connection of world server to universe
- Fixed *exitcrowall not applying to people who don't have full crow energy
- stopped parser treating the server.com bit of 'http://server.com' as a comment :)
- *addbackgroundmodel [MODELNUM],[Map X],[Map Y] (Note - replicates to all users)
- *removebackgroundmodel [MODELNUM],[Map X],[Map Y]
- added 'RobocrowKilled' and 'RobocrowKill' event
- added $gPlayerRobocrowKills and $gPlayerRobocrowDeaths
- changed *cutscene so the cutscene is played in 'minimal' mode, interferring less with the normal UI.
- added *cutscenemax for the old-style 'fullscreen blocking' cut
- added the transition phases between worlds
- various bits for inventory mode 1 (chap2 mode) to handle item 54 as a special case
- lots of tweaks n fixes for cutscenes (including not parsing all sections on init)
- control mode 27 (point and click control) mode fixes.
- fixes for new account creation not appearing on frontend (doh)
- added various authserver and universeserver admin commands
- fixed non-cleared user records resulting in spurious diamonds
- added ScreenFader cutscene (as in fader = ScreenFader( (1.0,1.0,1.0) ) fader.FadeIn( 2.0, 3.0) fader.FadeOut( 5.0, 6.0) )
- fixed control mode 27 so can rotate cam with arrow keys when stationary
- basic barter screens implementation
- added *unlockplayerchat [NAME] to allow chat from a specific individual when public chat is locked