This is a brand-new unofficial level package and alternative story with a few modified / new gfx for you, Agent Blazkowicz, made by The Torpid Rodriguez, with the taste of the original game!
Part 1 of 2: WEX60 Map files: WEX60MAP.ZIP
Archive content:
GAMEMAPS.WL6 new
MAPHEAD.WL6 new
README.TXT +
WEX60.PDF +
site.html +
Part 2 of 2: WEX60 executable, graphics, audio, texts, demo: WEX60ETC.ZIP
Archive content:
AUDIOHED.WL6 mod
AUDIOT.WL6 mod
VGADICT.WL6 mod
VGAGRAPH.WL6 mod
VGAHEAD.WL6 mod
VSWAP.WL6 mod
WEX60.EXE mod 16 bit DOS executable for IBM-compatible PCs
Download both components, create a new folder named "WEX60", extract all files from both archives to the WEX60 folder.
Please read the short readme.txt! Run WEX60.EXE from DOS or DOS BOX (www.dosbox.com), and have fun!
Fixed new bugs that appeared in v1.4 sources:
Bosses and ghosts won't start when one approach them within certain angle because a fixed direction have set for them.
Ghosts won't start chasing you after seeing you in certain settings.
Fixed old bugs that were very annoying with my levels:
Door excavation texture appearing and disappearing bug.
Kill / Secret / Treasure ratio gives 0% when no killable actors / pushwalls / treasure items used on a level.
Ghost brings down Kill ratio.
Customizing:
Updated music to level associations according to my levels, I also used hidden / unused musics from the original game!
Updated ceiling color table to match my levels.
Brought back the Read This section in Goodtimes mode.
Removed Time bonus feature.
(Changed default high score chart)
To use it, just download both components, create a new folder named "WEX60", extract all files from both archives to the WEX60 folder. That's all!
But if you want to utilize it, do the following:
Create a backup copy of your original Wolfenstein files, download both components, extract them to an empty folder, then copy the following files from this folder to your Wolfenstein folder: GAMEMAPS.WL6, MAPHEAD.WL6, VSWAP.WL6 .
Created by id Software, they gratefully published the whole source code in 1995, and ... and ..., so don't cease to buy the original game!
I also used it as a tool:
To test new maps
To record demo files
All levels created with the great ChaosEdit!
I also used ChaosEdit to edit textures, sprites, and text screens.
I used this miracle tool:
To edit Read This and briefing screen scripts
To change the files inside the vgagraph-vgadict-vgahead trio including:
graphic screens and episode icons
text-mode screens
demo recording files
Read This and briefing screen scripts
To convert logon screen obj to bmp and vice-versa
To export-edit-import a file inside the audiot-audiohed duo:
Muted the wall hit beeper sound
I used my old friend to create the "BJ's Destiny" title art for the main screen.
Used to compile the new executable.
Used this smart French DOS app to compress the new executable to be as small, as the original one was.
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It looks like only WEX60MAP.zip is included as a download? Where is WEX60ETC.zip?
The answer is in the README.TXT :
Important!
1. Check Ttrodriguez.atw.hu or read the site.html file offline!
(If they purge out the website, just mail me to thetorpidrodriguez@gmail.com
and I will send you the new URL.)
2. See WEX60.PDF before running the game.
3. If you also downloaded the WEX60ETC.ZIP because you want to have full experience,
choose the "Read This" menu item when you first running WEX60.EXE, read it,
especially the Episodes section at pages 15-21.
4. And if you have read all and still have questions, just contact me.
-- The Torpid Rodriguez