Realistically modelled and very detailed. Better than original Kingtiger in MoW. V1.1 - 1) Fixed mgun texture. 2) Changed kingtiger texture to .dds.
mow as too...?
Yes. The new PzKpfw VI Kingtiger is very detailed than original MoW kingtiger.
I like this one. But i sugest you some changes and i will report you a bug. 1. The machine Gun (at the front) got no texture it's white/black checkered because of that. 2. You should add the Zimmerit to the Bumpmap, that would make it look even better. 3.The Editor needs long to load textures in .jpg format, because of peformance issues you should use .dds or .tga. 4. Add a Skin in Fieldgrey, so i can make new camo skins for this tank ;) 5. I'm not sure about the unit icons you made.... You should make them look like they where a part of the game, not part of a mod ;)
Oops. The mgun's material didn't find its texture, at 1.1, it will be fixed.
My milkshape 3D program only exports S:HOWW2 models that their materials are .tif.tex. My S:HOWW2 model materials don't load bumpmap textures because of the game's GEM 1 old engine.
.dds and .tga file sizes are too high. I have dial-up Internet connection, I have to make the tank's textures .jpg and the tank file size should be small.
I'm not too pro of modifying skins. So, If you said this, I may make that texture.
It maybe fixed at the v1.1.
Wait, so.. you dont make the skins? Do you even make the model or not? xD
I can make the model and I replaced its original skin into a camo skin but, it needs a bit long time to get that skin back to its original. Anyway, I don't have the original Kingtiger skin.
Well, then nevermind.
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4 votes submitted.