Description

Custom sounds for BF2 ahe_ah1z. This Model has Sidewinders and OK sounds. I tweak my helicopters to have a little longer startup time for a little better realism.The model is more maneuverable compared to Vanilla but still fun to fly. Please read readme.txt. You have to edit a few path for the sound to the M197 and AIM-9M Sidewinder.

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Sounds for ahe_ah1z
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TKover
TKover - - 8 comments

Heli from PR?

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Dukern Author
Dukern - - 259 comments

TKover, No. I would not upload a PR model. I played their mod about 12 years ago. I liked it but as time went they made the game to hard to play so I tried to learn to tweak models, effects etc myself.

I have moved the Pilot's cockpit camera back a little. Added on Sidewinder. PR guys would have made been able to make a better HUD and better zoom function for the gun than this model.
I usually tweaks models, make new sounds, and adjust characteristic on the model etc.

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Dukern Author
Dukern - - 259 comments

Golden3. I mentioned earlier when I released the AH64 that I agree but I cannot dig that far for all weapons. I am pretty sure you don't hear the jingle when you sit in the Gunners seat with a pilot flying. I may have to make teasers from SP instead of MP.
When the chopper is parked with the motor off you will hear the empty shells hit the ground. I am sorry for that but I am sure you guys have your own sounds for weapons like the 20,30mm gatling or chain guns.

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kewlkewl
kewlkewl - - 47 comments

Dukern Hey man great work. I just fixed it i guess haha by copying gui of f35 b by the way how could i lessen the damage of the hydra rockets ? i actually copied the entire .tweak file from your addon hehe how do i lessen the damage of the hydra rockets. Thanks buddy hope you reply soon.

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Dukern Author
Dukern - - 259 comments

Hello AgentKovic. A am glad you liked the Chopper. Did you like the maneuverability and speed? You change the damage for the hydra in the hydra70.tweak file. You find that file under Objects_server.zip\weapons\Armaments\Missiles\Hydra70\Hydra70.tweak

Here is my Settings:
rem *** Generated with Bf2Editor.exe [created: 2005/1/10 8:53]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile hydra_70
ObjectTemplate.creator DSU-3:dsu
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 20
ObjectTemplate.detonation.explosionForce 25
ObjectTemplate.detonation.explosionDamage 200
ObjectTemplate.detonation.endEffectTemplate e_exp_hydra

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kewlkewl
kewlkewl - - 47 comments

hey man any possibilities for you to upload Helicopter HUD like in bf4 ? or the one in bf2 armored shield ? THanks in advance.

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Bluenix_indo
Bluenix_indo - - 194 comments

Wow this is totaly amazing but can you also make for bf3 ah1z

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Dukern Author
Dukern - - 259 comments

I have been using the same sounds for BF3 AH1z as for ahe_ah1z. Just checked that. I was not able to tweak the Bf3 good enough to fly it. It sometimes jumps on the ground when parked. Maybe it has something to do with the collisionmeshes? A project for the fall to see if I can find out what the problem is.

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Elitecombine68
Elitecombine68 - - 71 comments

Could you make one of the weapon sounds of f 18, mig29 and su34?

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hoo12
hoo12 - - 41 comments

Hey bro how to move pilote cockpit camera back pls 🙏🙏🙏

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Dukern Author
Dukern - - 259 comments

Sorry Hoo12. Better later than never. Usually the lover the number is the further the camera is in the cokpit.
Example: ObjectTemplate.addTemplate ahe_ah1z_Camera_pilot
ObjectTemplate.setPosition 0/0.814806/1.81279
ObjectTemplate.setRotation 0/4/0 (rotation of the head of the pilot up /down.
The first 0 is the X axis seen from the back of the vehicle.Zero is the middle of the vehicle. If this is 0.5 it will be to the right (starboard). Is it a negative number like -0.5 it will be to the left.(aport)
The 0.814806 is the Y axis and will rise or lower the camera.
The 1.81279 is the Z axis. In my ahe_ah1z tweak file it stay at this number. Originally in the vanilla the number is: 2.22

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