Open-world map for Edain Mod 4.6!
Arnor vs. Angmar
v. 1.3 out! Updated for Edain 4.6 and the arrival of the Misty Mountains faction, who can now be selected as the rulers of Mount Gram fortress!
Companions of Edain,
Dear Friends,
I am proud to present you today the new update of the map:
Kingdom of Arnor
1.2 CHANGELOG BELOW
This is a multiplayer 2v2 map which represents the war between Arnor and Angmar. It contains Fornost, Rivendell, Carn Dûm and Fortress of Mount Gram.
The map has been made to be played 2v2, mostly multiplayer. Bottom left spot is Fornost, whis has to be Gondor faction. Bottom right is Rivendell, top left is Carn Dum and top right is Mount Gram. AI works quite well in every spot.
The gameplay of factions is not really changed because I wanted the map to be a "normal" skirmish map. Of course you will all start in fortresses but the gameplay of conquering settlements is there. I tried to balance the map the best I could.
I will let you discover the map by yourself but here are some special features of the map:
- Rivendell can recruit Hobbits in Hobbit farm. Bandobras, Hobbit bowmen, donkey riders and even firework ballistas join the fight!
- Arnor can recruit Earnur and Gondor Tower Guards in the Border Stronghold.
- Gandalf's skillset has been reworked with some powers of Ered Luin Gandalf.
- Rivendell can build Lothlorien outer fortress in outposts, and can recruit Celeborn and Galadhrim.
- And many other things!
1.1 CHANGELOG
- WORKING AI. Now AI is working in every spots and doesn't cause crashes anymore. Obviously, human players are still better than AI. ;)
- A few more settlements.
- Texts updated. For example, Gondor outpost doesn't show "Dol Amroth stronghold anymore" but "Gondor stronghold".
- Fornost fortress reworked a bit (walls with extensions at the top).
- Map description updated to give instructions.
- Many bugs and balance fixes
- A few cosmetic changes.
1.2 CHANGELOG
- All textures reworked. Much more richness and details.
- Overall terrain reworked (especially mountains). Smaller mountains for camera comfort
- A few more decorations (civilian houses etc.)
- Trees and rocks placement more natural
- Outpost near Mount Gram has been replaced by a settlement.
- Many bugs fixed
1.3 CHANGELOG
- Name changed from "Rise of Angmar" to "Kingdom of Arnor", because there was a confusion with the Rise of Angmar campaign submod.
- Map adapted to be played with the new Misty Mountains faction
- Updated for Edain 4.6
Have fun! :)
And last but not least, some screenshots:
Many thanks to the Edain Team for their help, and for their mod, because without Edain Mod my maps could never exist. :)
I'm looking forward to your feedback!
Have fun playing with your friends! :)
Hi, first I want to say good job, the map looks amazing and I love it. Second, on Carn dun and Imladris fortress there is in my opinion a bug with Al. When I put Al into Carn dun it has whole camp in it and if into Rivendell is has regular fortress building inside ,,House of Elrond,, fortress and third why Al cant build on expansion spots (turrets, catapults, side gates and more)? But anyway I love and keep it up. Nice work
Hey! Thanks you for your feedback, it is much appreciated :) Glad you liked it!
The camp in Carn Dum when AI is playing is intentional, because AI doesn't work with independant buildplots. Like that, AI will work as on a normal map!
For Rivendell, same, it is intentional, because with House of Elrond AI may not recruit heroes...
I could work on wall expansions spots for AI but I think AI is already quite strong, what do you think?
Greetings!
Hi, thank you for explaining it to me and now I am sure that I understand and agree with everything you said. Thank you for your response and have a nice day.
It reminds me Carn Dum in War in the North! ;)
How to add the map in the game please?
İnstall Edain mod 4.5, then put map to your My bfme roaming folder
The map crashes because of an out of memory error