Description

high poly HJ73C missile from warthunder EVEN before it appear in game! got from war thunder cdk i got such a nice model could replace some low poly vehicles' HJ73

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HJ73-C
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__wildweasel__
__wildweasel__ - - 23 comments

Hey nice! Do you plan to do more War Thunder models? I am a War Thunder main myself so I am interested.

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Unlucky_Person Author
Unlucky_Person - - 14 comments

that's pretty hard to fix UV problem manually for so many parts of a single vehicle,so i won't take vehicles from WT.but i could do more little parts like these missiles or bombs

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FrostWolf02
FrostWolf02 - - 445 comments

So, can you export GunPods too? I am interested in several...

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Unlucky_Person Author
Unlucky_Person - - 14 comments

sry,that's hard to get gunpods and rocketpods from vehicle, they are not independent model but bundle of vehicle model : (
but u can have a try and look down,i have shown my steps to Anthony817

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Metekete
Metekete - - 145 comments

If its doesnt a separate model. How about you separate them. Just delete the plane and stay with just rocket pod model?

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Anthony817
Anthony817 - - 2,771 comments

If you won't do full vehicles, what about ripping and setting up cockpits for planes? We have some planes that need cockpits in our historical mods.

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Unlucky_Person Author
Unlucky_Person - - 14 comments

i cant sure i have enough time in furure to help u
but i can tell u how to get these model:

1:install warthunder CDK to warthunder main directory
2:use ninjaripper run WarThunderAssetviewer and export *.dds needed for ur cockpit from WarThunderAssetviewer
3:choose the model u want and click view,press space bar
4:press ur rip key to rip model
5:import models to 3dsmax in manually,set u8 v9(this is to get right UV map but still have trouble in its huuuuuuge size
6:scaling model ratio and give it texture(it will seems strange but caused by wrong UV size
7:drag texture UV to right position and right size ,save it

congratulation,it's ready for using now

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