After arriving at GLOPP canyon, where Morphix's hordes are setting up Glopp waterfalls to pump Glopp into the canyon river, Duke has worked his way up near the source of Morphix's operation, where they are attempting to set up a huge Glopp fall through which they will pump enough glopp to affect almost all of the continental U.S. Duke needs to stop the current project and then find the pump station source and the computer complex that controls it and destroy them all.
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# Duke Nukem: Manhattan Project #
# "GLOPP CANYON" #
# #
# - A user map by RG - #
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# v1.1 #
# October 29, 2006 #
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MAP INFO/STORY
==============
Map Name: ccf (formerly "canyon_clusterfunk")
Stats: at least 37 enemies, 5 secrets, 10 nukes and 1 babe
Features: new shaders (textures) and sounds
Directory List: - maps\ccf
- shaders\boards
- shaders\mountains
- sounds\e01\voice
Description: After arriving at GLOPP canyon, where Morphix's hordes are setting
up Glopp waterfalls to pump Glopp into the canyon river, Duke has
worked his way up near the source of Morphix's operation, where they
are attempting to set up a huge Glopp fall through which they will
pump enough glopp to affect almost all of the continental U.S.
Duke needs to stop the current project and then find the pump station
source and the computer complex that controls it and destroy them all.
INSTALLATION
============
Unzip contents to your "Duke Nukem: Manhattan Project" installation dir.
HOW TO START THE MAP
====================
While ingame, open the console (^) and type: map ccf
IMPORTANT NOTES
===============
Only quicksave is possible, no permanent savegames! None of your saves will be
written to disk, so if you exit the game, you will have to start from the
beginning next time.
CREDITS
=======
- The project team consists of Prowler45 and RG, dedicated DNMP mappers and players.
- If you have any problems, email RG: bguerard@netzero.net
- I want to thank Sunstorm (Alturis, etc.) and ARUSH for the game and the essential
support for prismed they provide, of course, 3DRealms, and all the gameplayers
and mappers who provide input on the forums. Especially Prowler45, Dullgarian,
The Bad Guy, Devil Master and Fredlennium.
- ICet provided the ROFL version of the dukefart. All I did was add more echo
effect.
- The new shaders I created were based on textures I acquired from The Wadfather
website, www.planerhalflife.com/wadfather. Individual texture packs I used are:
+ CWB Texture Pack by Christopher "Shaithis" Buecheler, (shaithis@gamespy.com)
+ Textures by Shebob, (shebob@shebob.com)
+ Titan by Mighty Pete, (www.geocities.com/petes-oasis/)
Of course, I would appreciate it if any mappers would refrain from using these
shaders until we release the full "GLOPP Canyon" episode.
If you should need some custom shaders and don't have a clue how to make them,
send me the textures you want converted and I will try to make the shaders for
you.
- I apologize if I have unintentionallly excluded credit to someone who helped me.
If you should feel slighted, contact me and I will make it right.
Enjoy! ..."Let's Rock!"... RG (bguerard@comcast.net)
- Visit the "GLOPP Canyon Project" over at Prowler45's site:
http://www.geocities.com/dukempmaps/mphome.html
HINTS
=====
There are in-game hints, but feel free to do as you wish. The map can be a
little confusing. It does not have that name for nothing. There are a lot of
enemies in a small space, so I have placed auto-save points around, but feel
free to use the F5 quicksave.
As stated above, there are 5 secrets and 10 nukes, so search every inch of
this map before you proceed too far.
DISCLAIMER BY RG
================
This is my (RG) first "released" map and I apologize for its small size and any
apparent newbie mistakes I may have made. Hey, I'm still learning! So please
take the time to view it with a critical eye and send me feedback on anything
you think might improve this and future maps, from texturing to lighting to
whatever... But, above all, I hope you enjoy playing it. I enjoyed making it
and hope to make more soon.
CHANGELOG
=========
v1.1 (10-29-2006)
-----------------
- Map name changed from "canyon_clusterfunk" to "ccf".
- Directories slightly rearranged.
v1.0 (02-28-2003)
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Initial release.
Average
101 vote submitted.