A couple of files I edited to make beta 3 slightly more Knight Riderish :D
All credit for BTTF Hill Valley 0.2e r2 beta 3 goes to nsnnfg
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09/12/2012 UPDATE
1) New skins folder has been added
2) Fixed Rogers Locomotive spawn problem when teleporting to railroad
3) Fixed game crash when travelling to year 1955
4) Added a code which now also makes teleportation happen when in RC mode
5) Removed 'Late For School' mission because it wasn't working properly
17/12/2012 UPDATE
READ README INCLUDED
21/12/2012 UPDATE
READ README INCLUDED
26/12/2012 UPDATE
READ README INCLUDED
Good job! :D
Nice!
Thank You I'm glad you like it :D
Updated 09/12/2012, enjoy!! XD
Thx ;) Lol, there are old comments.
You're welcome kRay. I didn't quiet understand what you meant by "there are old comments". But hey how are the new files I uploaded working? I bet you love the RC DeLoreans also working with the teleporters right? because I do XD
Again, it works perfectly. Yeah, I love that RC :)
P.S.: Will you do more updates? Because you're good coder. :D
Thank you so much kRay I appreciate it. Sure I'll be making more add on's for 0.2f if it releases this month and if not I'll continue with making add on's for 0.2e r2 beta 3 XD
UPDATED 17/12/2012 enjoy XD
Can't wait for next update(s) :)
That train looks amazing!
That's a great work! :D
Keep doing your best!!
Thanks GTAModscreator I wish I could make something as good as that lol XD, I didn't make that train I think nsnnfg made it. I just added some extra codes to nsnnfg's beta 3 mod and that's all XD. By the way could you please tell me if this is the right file that's been uploaded because something happened to my network connection whilst upload and I'm not sure if the file I wanted to upload has been uploaded. So just check for me if the readme included in the archive is dated 21-12-2012 because then it's all ok and if it's 17-12-2012 then I'll have to upload the file again tomorrow which will make me mad as I'm busy like a bee with my friends new project lol. Right now I'm going to sleep, goodnight everyone.
UPDATED 21/12/2012 enjoy XD this is my final update to beta 3 extras sadly.
Thanks for police chasing in K.I.T.T. 3000, I've always wanted it :D
You're welcome Agent-K57 I knew you would like it lol XD. Are all other features working as planned?
I did say that this was my final update to BTTF HV 0.2e r2 beta 3 extras but I felt that I would be letting you down so I'm going to release another update hopefully tomorrow which will include...
- All Knight Rider cars now have a auto door lock system
- Normal old school K.A.R.R and Goliath have been added
- Old school Knight Foundation Truck has been added
- K.A.R.R proper scanner sound has been added
- Added the appropriate sound for K.I.T.T. Auto Drive stop
- Added an A.C button which activates on screen when in Auto Drive
- You can now control KI2T and KI3T when in Auto Drive
- You can now transfrom KI3T when in Auto Drive without game crashing
- Delo KARR and KITT now also have the door swing open and stop Auto Cruise function
Great, thanks :)
Oh man. My god! I can't download it in Gamefront. XD
I need another mirror. :D
Here: Mediafire.com ;)
Thanks buddy.
Ok guys I've added the following and they work perfectly...
- Knight Rider cars auto door lock system
- old school K.A.R.R
- Goliath
- K.A.R.R proper scanner sound
- Appropriate sound for K.I.T.T. Auto Drive stop
- A.C button which activates on screen when in Auto Drive
- Control KI2T and KI3T when in Auto Drive
- Transform KI3T when in Auto Drive without game crashing
- Stop auto cruise and open door for all Knight Rider cars
- K.A.R.R Auto Drive just like KI2T and KI3T
- Auto Drive is now in faster speed and better
Here's a question for thisdp: thisdp do you know the hunter helicopter weapons code? because what I'm going to do is add the machinegun from the hunter helicopter and add them to KITT 3000 Attack Mode. Now I know this seems crazy but I think with a couple of tweaks I can get it to work if you help me a bit lol XD. Here's what I'm going to do...
- Create object #MINIGUN on KITT 3000 Attack Mode
- Add machinegun firing effects and coordinates from hunter helicopter
- button press to load #MINIGUN and destroy #MINIGUN
Do you think this could work thisdp? and if so will you help me in this short project? XD
By the way I can't get Knight Foundation Truck to work properly because the model I'm replacing it with is a weird one and I think thisdp has replaced and mixed up some models lol XD. Spand is in fact Packer and Packer is Spand, so the only way I can get Knight Foundation Truck to work properly is if I replace the second open part of Docs truck and when I do that it will open up even more problems as we'll have to sort out the Doc Truck code in the main.scm, so I wanna ask you guys do you want the Knight Foundation Truck to be added in my next update or not because If I add it without replacing the second part of Docs Truck then the Knight Foundation Truck won't be complete as there'll be a glitch and you'll be able to drive right through it and the ramp. Other than that the Knight Foundation Truck model looks awesome and drives perfectly, so do you want it or not?
Oh and I almost forgot I'm going to make KI2T, KARR and KI3T radio controllable so RC mode will work for KI2T, KARR and KI3T
UPDATED 26/12/2012 enjoy XD, Merry Christmas here's a little Christmas package for you Gta Vice City Knight Rider fans!
Oh yeah and I almost forgot that I also fixed Docs Truck appearing on the roads (it only appears parked at Sunshine Autos.
Good work! Sorry for that I'm not replied to your comments here because I didn't notice it :D
Don't worry about it Agent-K57 it's cool XD and thanks I hope everything's working properly again lol :D
I got a question about auto lock system. When I hit ''SPACE'', nothing happened.
Ah, you must HOLD 'Space' to open doors :D
Ah yeah sorry about that I got a bit mixed up in the readme, so yeah you're right you have to HOLD 'SPACE' to open doors XD
I'm going to also release another update which fixes KITT 3000 RC mode health because I'm sure you've noticed that if you park KITT 3000 far away from you and use RC mode again KITT 3000 smokes and loses health. Also the same goes for KITT 3000 auto drive if KITT 3000 turns upside down in auto drive and you stop auto drive KITT 3000 catches fire and blows up. It's the problem with a code missing in KITT 3000 auto drive thread and that same code need changing in KITT 3000 RC mode thread.
It won't take long as I've already fixed it for KITT 3000 RC mode and now I'm just fixing it for the KITT 3000 auto drive code.
I'll let you know when it's done XD and it's just a shame that we can't add more weapons to KITT 3000 Attack Mode because there's very few opcodes used in Gta Vice City and that's why SanAndreas was the better option for a great Knight Rider mod like Shadow Rider Reloaded.
You know, it's people like you that got Tobie1 out of the game. Unauthorized conversion and release of models really needs to be stopped.
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Installation - Very easy replace...
- carcols.dat in your Vice City data folder with the one provided
- default.ide in your Vice City data folder with the one provided
- american.gxt in your Vice City TEXT folder with the one provided
- main.scm in your Vice City Data folder with the one provided
- skins folder in your Vice City directory with the one provided
- FUD_01 in your Vice City Audio folder with the one provided
- MOB_14A in your Vice City Audio folder with the one provided
[Now for a better explanation for what to do with the models in steps]
1) Open your gta3.img file found in models with imgtool 2.0
2) Find taxi.dff and taxi.txd
3) Delete taxi.dff and taxi.txd
4) Add taxi.dff and taxi.txd from my models folder
5) Find packer.dff and packer.txd
6) Delete packer.dff and packer.txd
7) Add packer.dff and packer.txd from my models folder
8) Find barracks.dff and barracks.txd
9) Delete barracks.dff and barracks.txd
10) Add barracks.dff and barracks.txd from my models folder
11) Click on commands and choose rebuild archive, wait for it to complete and you're done
To make it easier for you I have added the models in folders with names like KARR, Goliath etc so you can identify what you are adding
Thanks
All credit for BTTF Hill Valley 0.2e beta 3 goes to - nsnnfg
credit for the extra/new codes goes to - CoderPX, Mini-Me, SabreTooth
credit for the american.gxt edit goes to - Razor, GreatScotty
Check the screenshots included in beta 3 extras to see which teleporter is which
Teleporter 1 takes you to Knight Industries (highest point in the map)
Teleporter 2 brings you back to Sunshine Autos from Knight Industries
Teleporter 3 takes you to the Libyan Hideout
Teleporter 4 brings you back to Sunshine Autos from the Libyan Hideout
Teleporter 5 takes you to McFly Estate
Teleporter 6 brings you back to Sunshine Autos from McFly Estate
Teleporter 7 takes you to the railroad
Teleporter 8 brings you back to Sunshine Autos from the railroad
Teleporter 9 takes you to Hill Valley
Teleporter 10 brings you back to Sunshine Autos from Hill Valley
- KITT 3000 auto door lock system, KITT 3000 now locks his doors to stop strangers from
getting at you when you're driving and locks his doors when you're on foot. To open KITT 3000
doors press 'TAB' (a sound will indicate if his doors are unlocked)
-main.scm UPDATE (21/12/2012) -----------------------------------------
- KITT 3000 on board healing system has been fixed
- KITT 3000 now doesn't dissappear off the map when parked outside
- KITT 3000 camouflage feature has been added (works for all KITT 3000 modes when computer is ON)
to change colours press 'LCTRL or NUM0' + 'SPACE' and to change back to the original
colour press 'CAPSLOCK or +' + 'SPACE'
NOTE: Cops will come after you now when you're in KITT 3000 so if you wanna lose them you
gotta change colours :D
NOTE: If you're driving KITT 3000 in attack mode at night you won't be able to change colours
- KITT 3000 Auto Drive feature has been added (works for all KITT 3000 modes when computer is ON)
to activate Auto Drive in KITT 3000 press 'NUM4' + 'SPACE' and then select your destination
when prompted. To activate Auto Drive in KITT 2000 and KITT 2000 SPM press 'SHIFT' + 'SPACE'
and then select your destination when prompted
NOTE: You'll be able to use all KITT 3000 features when in Auto Drive but if you tranform the game will crash
NOTE: You'll be able to use KITT 2000 weapons only when in Auto Drive (SPM excluded)
NOTE: You can stop Auto Drive in KITT 300, KITT 2000 and KITT 2000 SPM manually by pressing 'ENTER'
- A Time Train Tracker has been added in case you park the Time Train somewhere and forgot where, to activate
stand on the roof of McFly Estate on the helipad and press 'RSHIFT' + 'C' to activate. A yellow blip will appear on
the map and a arrow will appear ontop of the Time Train revealing it's location.
Game no longer crashes when switching modes whilst using KITT 3000 auto drive
- All Knight Rider cars now have an auto door lock system, Press 'SPACE' to open doors manually when in KI2T, KARR,
Knight Foundation Truck, Goliath, Delo KITT and Delo KARR
- Old school KARR has been added, Press 'SHIFT' + 'C' to call KARR
- Old school Knight Foundation Truck has been added, Press 'TAB' + 'LCTRL' to call
- Goliath has been added, Press 'C' + 'SPACE' to call Goliath
- Auto Drive feature also works now for KARR, Delo KITT and Delo KARR
- KITT 3000 RC mode has been added, Press 'TAB' + 'C' to activate (only works when computer is ON)
It's not work for me !
How To Spawn Dellokarr
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my set keys won't work like enter/return is enter/exit a car and I press it and it doesn't work :/
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when did it become ok to mix bttf with knightrider?
i cannot see the year of the time circuits
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Gus im download the extras and install to my gta vc bttf mod beta 3 but the game is not updated and the delo kitt error
Sorry for the late reply, you need to first download and install BTTF HV 0.2E, then download and install BTTF HV 0.2E beta 3 by author thisdp. Once you've done that, download and install this extras mod. If you need any more help with this contact me on my email: cxc_d3mon@hotmail.com