Add addon Report AO3 Increased Weapon Damage++ V 1.4

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Filename
AO3_Weapon_Damage.rar
Category
Weapons Model
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Proprietary
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bhelen
Credits
Darryl123
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248.95kb (254,921 bytes)
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2,909 (1 today)
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6dfedea79d3ed1b75e13de8e64e6f0dc
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Description

The damage on most guns has been increased as well as some other things! For version 1.4 only!

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AO3 Increased Weapon Damage++ V 1.4
Comments
M0S1N
M0S1N

Thanks, i like these changes.

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bhelen Author
bhelen

Yes np friend! If you feel your normal ammo isn't doing you justice, grab some armor piercing rounds. You won't regret it! :)

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M0S1N
M0S1N

Yeah, but i think that weapon zoom with iron sights is too high, maybe you could lower that a bit?

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Maggy_

(buried)

No

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NODBrother
NODBrother

Agree, a little reduction would be nice, it's not gamebreaking, but a tidy bit too much.

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Capt.Host
Capt.Host

Indeed, I agree that ironsight zoom should be lowered. In fact, I think it should be minimal.

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bhelen Author
bhelen

Ok here is the link to lowered iron sights. Dropbox.com Iron Sights Lower.zip?dl=0 I will also include this in the description if others want the lowered iron sight zooms!

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M0S1N
M0S1N

Thanks a lot!

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Odellus
Odellus

update for new patch?

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bhelen Author
bhelen

I have used it so far with CoC 1.4.10 and AO3 V4 for 1.4.10 and haven't had issues so far. I'll continue testing to see if something comes up. But yes you should be good to use this with the latest patch and I am going to list better install instructions in the description.

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Vardayn
Vardayn

This does not appear to be working (anymore?) Shot a soldier 7 times in the chest with nato SPR m16. Shot a seva in the head. Nope.

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bhelen Author
bhelen

Working as intended. There is a channel on youtube called Demolition Ranch where they test LVL 1-3 body armor. They can literally tank full clips of 5.56 easy in the lvl 2-3 range. I mentioned that if your normal ammo isn't feeling up to par, grab some armor piercing rounds. If I raised the damage any higher it would deem this ammo useless. Also the body parts you are hitting on your target will matter. You should notice that shooting someone in the back for example will cause them to fall much faster because they don't have body armor on their back. Shooting them in the chest with pistols/smgs/high powered rifles without AP rounds besides the Snipers can be tasking. As far as headshots go. The military guys have some of the strongest armor in the game for NPC's. Expect them to tank a head shot from guns other than snipers at times because they are sometimes wearing those helmets you can buy at the traders with HUGE armor ratings. The special NPC that you see roaming around in Bullat's and SEVA suits are gonna be a challenge too. You should expect them to be some what of a juggernaut. The thing is that these damages are all at least 20-30% higher than vanilla CoC AO3, so the guns really are a lot better in comparison to vanilla pea shooter mode. lol If enough people are not happy with the damage though. I could eventually go back and just round up all Rifle rounds to 1 - 1.2 which would in theory cause pretty much all targets to go down in around 3-5 hits easy and cause any head shot to be lethal, but I think it's in a really good spot right now. I'll wait for more feedback in the future. But anyone else who reads this and thinks a weapon should be more damage, just remember how resistant body armor can really be and why I made the ammo types like 7.62x54 and 12.7x99 obviously far higher damage than normal rifles which gives them a good reason to be sought out if you're looking for very fast kills.

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Vardayn
Vardayn

You taught me something!

But there's something else to keep in mind: when you headshot someone wearing a helmet, depending on the round you may absorb the shot into the helmet.

I totally get the balancing, but if you shoot someone in the head and that head absorbs all that energy, they will still die. Broken neck etc.

Seva suit different?.. Maybe. we don't know what's in those domes and the neck could be supported.

Exoskeletons surviving does not surprise me.

Edit: if you wanted my opinion I'd support different options for damage absorption.

Edit edit: If you're at all responsible for the lack of 5.56 @ dushman, god dammit man that sucks :(

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bhelen Author
bhelen

No I only edited the damage. That has been addressed with the AO3 creator himself. I think he might look into it.

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bhelen Author
bhelen

I also wanted to note about body armor guys. Yes you may be getting killed very quick early on as you start with not so great armor, but this gives you a very good incentive to upgrade your armor. This way you can take just enough hits to survive. Before you could upgrade a Bullat suit and literally run around like a god tanking everything. This is no longer the case and weapon damage directed towards you should be considered hard core mode. Remember to use cover!

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massicio
massicio

Any chance you could make an alternate version where the changes arent as major? For example 5.56x45 damage in AO3 is ~.43 and this version is .80 So the alternate would be like ~.65 for 5.56x45 another example would 7.62x39 normally is ~.65 and in this version is .80-.85; whereas in the alternate something like .75

basically adding 50% of the original changes you made.

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bhelen Author
bhelen

I really don't see what the point of that would be? If you don't want higher damage then why not just use vanilla AO3? There were many guns with rifle ammo already around .65 and .75 range in the vanilla as well btw. I just brought anything that was lower up to par with each other.

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Vardayn
Vardayn

Please do an accuracy increase for stcop <3

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bhelen Author
bhelen

Should I just do a full re-haul like I did for AO3, or is the only thing needed accuracy?

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Vardayn
Vardayn

ahhh.. I dunno. I didn't really feel like STCOP had damage issues, but at the time the accuracy was a BIIIIG issue for me.

If you were to ask me "I have 2 hours to do 2 things, 1 hour for accuracy and 1 hour for (insert here)" I'd say I would reccomend you try to get STCOP working with Itemsoup.

I love itemsoup. but afaik the old version is old.

I'm biased, and I would tell you to make STCOP super accurate and lethal. but I'm sure others have their wants as well; I'm not the only person who appreciates your work.

Btw, I shot a soldier 3 times in the head (ao3 damage installed) with a vss,he survived and was wearing a beret. Bhelen plz.

Edit: understand my complaints of accuracy come from a pseudo-military backround. I was in a youth-oriented, government supported military program (really just training) and I asked a LT. who ran the program if accuracy was an issue in modern rifles.

His answer was that "the weapon will hit where it's pointing" Implying that if you're **** at pointing it, it will still go where the gun is pointing, but the gun may not be pointing where you want it to be pointing (****** aim)(assuming optimal firing ranges etc)

Edit edit: which is basically me saying inaccuracy is almost entirely because of user error. properly aiming and then the shot firing off to the side is highly frustrating and unrealistic depending on the firearm.

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bhelen Author
bhelen

No I remember sctcop having terrible accuracy issues. I fixed a few guns for myself when I was playing it. I'll only be working it for CoC though. As far as shooting a soldier 3 times in the head in AO3. I know that sometimes they can be wearing a helmet and it doesn't show because the player models are randomized, but I would be curious if you are absolutely positive you hit him in the head 3 times. If you use a weapon on a wall for example from a bit of range without any upgrades you will notice most rifles are not dead on accurate. As you add upgrades like muzzle velocity, the bullet will go further and faster which will result in much better accuracy. If he has a helmet on too, then it might just be absorbing it. I can only make an unrealistic game so realistic. I would really suggest turning on the enemy health meter in the game options. Shoot an enemy a couple times and notice that sometimes when you are hitting them dead on it is doing little to no damage, which is the armor absorbing the bullet. So you are still doing the high damage I have set in the configs, but you may or may not have gotten past the armor yet. Attacking a lower class squad too like the bandits will show off the damage pretty quickly I feel as well. You throw a 4-5 round burst into any of them and they are downed fast because their armor "usually" sucks.

I would be curious if anyone else reading through here thinks the damage should still be higher, because if we go much higher it will be a 1-2 click fest. And understand there is some randomness going on that I can't really control. I've taken the same type of enemy down in 3 bullets that has taken 6-7 at times. It just happens. If I get 10 up votes on this comment I will consider increasing the damage of all the pistols/smgs/rifles again. Just remember if you aren't using armor piercing rounds then you aren't getting the most damage possible out of your weapon. And even those can take 2-5 shots sometimes depending on the armor the enemy has and what caliber you're using.

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Vardayn
Vardayn

it was at buckshot range, One skimmed the beret, one through the jaw, one through the cheek.

I get the challenge of realism-izing a game.

But as I recall, 9x39 has absolutely AMAZING armor penetration.

I read somewhere that it can penetrate an armor vest behind improvised cover at 300m. Weasel facts, sure, but it's a highly powerful round. P sure in terms of optimal range power it's somewhere between 7.62 and .50

Edit: o ya, and 1.4 stcop has aim sway. HNNNNNGGG

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bhelen Author
bhelen

Yeah that's why I was surprised to hear that. Considering I put it at the highest damage assault rifle out of the bunch at .95, which is 10 higher than any of the others. You're sure you have the mod over the original AO3 right? It sounds like you've been switching between mods. Maybe you forgot to reapply it again?

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Vardayn
Vardayn

I'm not infallible, I could have slipped up in my vision, but I do recall seeing blood. 99% sure the damage mod is installed ( I don't know if it would matter, a headshot is a headshot when it comes to 9x39 in vanilla ao3 afaik )

In any case I'll be running around with STCOP for a little bit. Will let you know if I see any silliness.

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bhelen Author
bhelen

Ok I'll take a look at STCOP in a bit. I've just been busy lately. I also think the weapon sway file for AO3 might fix STCOP but we will have to see. And yes I'm still stunned about the 9x39 issue. I just played for 3 hours yesterday testing guns at even .85, and my 5.56 ammo was getting head shots in 1-2 bullets normal ammo and 1 bullet pretty much every time with armor piercing. So I feel as if I had been using 9x39 there would be no question that they would die. I also tested all sniper rifle ammo 7.62x51 caliber at 2.0 damage flat. The normal bullets were killing pretty much everyone in one shot to the chest. I only had a very few times that it required two shots. When I used armor piercing 7.62x51 I don't think a single target was taking a shot to the chest and living. Is this something worth doing? Or is that too powerful you think?

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Vardayn
Vardayn

I would say that you should remember you don't need to penetrate the armor to kill what's behind it, medieval maces are legendary examples of this. bullets have INCREDIBLE force behind them.

I have Ironmanned my way through STCOP from cordon to killin monolith leaders within the span of a day. my analysis is that 20% damage to STCOP (as well as double/triple accuracy) would be beneficial to the weapons in general.

Oh ya, and hollowpoint m1911 is great dude

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Menumorut
Menumorut

sooooooo does that fix work for STCOP?

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bhelen Author
bhelen

Yeah I'll do that. I think though that when the enemy sometimes falls to the ground and aren't dead yet should be considered the bullet pretty much killing them without penetrating armor. Yet again the engine just isn't advanced enough or coded to implement things like micro collision of armor being pushed back into the internal organs and causing fatal damage. Notice how the enemies still continue to move normally even at low hp is just how the game is. But I will work on the STCOP when I get time, but the game is just how it is with certain things. :)

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Vardayn
Vardayn

how about we increase the threshold for the HP NPCs need to be downed? Along with a damage increase, 30%+ damage, being shot to 50% hp floors an enemy but they can get back up

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redfain
redfain

Does this effect the difficulty scaling in any way? Besides the damage increase?

For instance, If I was to start a new-game on master difficulty, would everything be a one hit kill?

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redfain
redfain

Can you post a variant to Moddb without any Weapon ADS/Iron-Sight Zoom alterations? Just the Damage Changes alone? The saying "If it ain't broke, don't fix it." comes to mind in this particular case. The damage changes are great, I just don't get why you changed something that was perfect already like the Vanilla AO3 ADS/Iron-Sights. I tried your 'Moderate' version, and just like the main version, it's completely hampered by the ADS/Iron-Sight Zoom changes.

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zoot_allures
zoot_allures

Hey, is there any chance of a patch coming out for recoil mainly regarding the automatic weapons? I think the damage changes you've done are great but the recoil is excessive for most of the smgs and assault rifles. Our STALKER isn't a weakling :P.

Having the recoil that high for a 9mm SMG like the MP5 or the 5.45mm / 5.56 assault rifles on full auto is not close to being realistic, especially on heavier guns it's quite controllable for most people, especially a trained person. The shotguns and pistols are fine though currently, it's just automatics as i say.

stcop in one of the older versions of it had recoil done well for example but not in the newer version.

what do other people think about this issue?

(sorry for double post, internet messed up -_-)

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zoot_allures
zoot_allures

Also AO V.3 to V.4 patch says it's missing from the database now :( i was having the stuttering too so any idea where it went?

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zoot_allures
zoot_allures

( edited to remove double post )

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$overeign
$overeign

Is 10mm Auto uneffected? I don't see any changes in the log concerning 10mm.

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TimtheBigDaddy
TimtheBigDaddy

I kept trying to download the Reduced Iron Sights but I kept getting an error every time I tried to download it. It's not working for me.

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