This article explains our approach to procedural map generation - one of the pillars of The Riftbreaker project. It offers a step-by-step description...
Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and...
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay...
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