Tag "Map Generation"
Systematic Chaos - Procedural Map Generation in The Riftbreaker

Systematic Chaos - Procedural Map Generation in The Riftbreaker

News

This article explains our approach to procedural map generation - one of the pillars of The Riftbreaker project. It offers a step-by-step description...

Roguelike Level Design Addendum: Procedural Layouts

Roguelike Level Design Addendum: Procedural Layouts

News

Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and...

Level Design and Shaping a Cogmind Experience

Level Design and Shaping a Cogmind Experience

News

A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay...

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