Tag "Game Art"  (0 - 30 of 45)
Development Update #1: Special Effects

Development Update #1: Special Effects

News

May is already over and it is time for us to update you about the development of Othercide. We decided to focus on special effects from the game that...

What’s In An Emblem? — Astrobase Command Dev Update — 21 May 2019

What’s In An Emblem? — Astrobase Command Dev Update — 21 May 2019

News

A look at the emblem creator. It is one features you'll have to customize your astrobase with logos that you'll be able to build component by component...

Othercide: New Gameplay Trailer

Othercide: New Gameplay Trailer

News

From March 18-22, we were in San Francisco to attend GDC and show Othercide to journalists from all around the world. No need to say it was an incredible...

The Last Savior: The Shieldbearer's Class in Othercide

The Last Savior: The Shieldbearer's Class in Othercide

News

We already introduced you to the Blademaster and Soulslinger, so it's time for us to show you more about the last class of Othercide. Today, let's take...

The Spirit Shooter: The Soulslinger's Class in Othercide

The Spirit Shooter: The Soulslinger's Class in Othercide

News

This week, let us introduce you to the Soulslinger - formerly known as the Gunslinger - the second class you can find in Othercide ! Nizar and Alexandre...

The Razor's Edge: The Blademaster's class in Othercide

The Razor's Edge: The Blademaster's class in Othercide

News

There are three distinct archetypes within the Daughters of Othercide, each one of them with their own strengths and weaknesses. Nizar and Alexandre...

Environment Art: Crafting the Dark Corner for Othercide

Environment Art: Crafting the Dark Corner for Othercide

News

David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...

Seasonal Releases – 24th Dec 2018

Seasonal Releases – 24th Dec 2018

News

We have added major new features to the Astrobase Command Alpha. Loads of new art, GUI & UX improvements, and RPG and exploration components.

Ectolibrium Devlog 14

Ectolibrium Devlog 14

News

This week I show some of the game's much improved visuals and environments, plus a peak at artwork for the upcoming Grotto.

Devlog 13

Devlog 13

News

Brief devlog this week, showing upcoming texture work.

#18 Building Pineview

#18 Building Pineview

News

Over the past couple of weeks, I’ve managed to finish up the remaining dialogues and scenes, and the core of the game is now essentially complete! As...

New lower mid class commercial tier

New lower mid class commercial tier

News

Demoting lower middle class to lower class. New lower middle class tier of commercial zones ready.

Screenshots galore!

Screenshots galore!

News

Some news and lots of new screenshots from the game at its current state.

Unleash Development Blog 27

Unleash Development Blog 27

News

The TD Scenario Editor has now reached a state where we are testing it for bugs and usability, thus it will very soon be released so that our community...

Dev log 4

Dev log 4

News

Hi!! After the release of the trailer we are focusing on the development of the map and the enemies. The material we are showing is in development and...

Out of Line - Brushes art power!

Out of Line - Brushes art power!

Tutorial

A few techniques used in Out of Line abstract art style.

2018.03.25 Game Dev Video Updates

2018.03.25 Game Dev Video Updates

News

As you might remember we are working on making our updates a little jazzier and to that end we are now recording videos twice a week to track the game’s...

Brick by Brick: Designing Houses for Skelattack

Brick by Brick: Designing Houses for Skelattack

Feature

My design philosophies for creating homes as interesting as the characters who live in them.

Hybrid Strategies

Hybrid Strategies

Company

Hello! My name is Daniel and I'm a one man developer "studio" from Brazil. With Hybrid Startegies I want to bring you games that focus on fun hybrid games...

Choreo: Legend of Loco - a 2D Musical Platformer

Choreo: Legend of Loco - a 2D Musical Platformer

Game

Choreo is a 2D Musical Platformer set in a vibrant world with a Lovecraftian foundation. We've drawn inspiration from early Disney cartoons, Aztec and...

MegaSloth

MegaSloth

Company

A developer of platformer games including Loco - a 2D Musical Platformer.

Concept Artists Needed!

Concept Artists Needed!

Job

We are exiled arts, a small team of people working on a large project around the world. We are looking for some Concept Artists to join our talented team...

Raji An Ancient Epic, Square Enix Collective Trailer

Raji An Ancient Epic, Square Enix Collective Trailer

News

We're revealing our Square Enix Collective trailer today. We also launch a Kickstarter event, RSVP if you want to support us.

Story Board Artist/Writer needed!

Story Board Artist/Writer needed!

Job

Hello, My names Leigh, I'm the creative director/Project Coordinator for our open world, Free running, survival game. We are currently a small team of...

Environmental Concept Artists!

Environmental Concept Artists!

Job

Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...

A NEAR DAWN ~ PROLOGUE: COMING SEPTEMBER 25TH!

A NEAR DAWN ~ PROLOGUE: COMING SEPTEMBER 25TH!

News

The PROLOGUE to A NEAR DAWN will be out 11:00 AM MONDAY, SEPTEMBER 25TH!

Initial Environment Sketches

Initial Environment Sketches

News

These are the very first environment sketches from our game.

Concept Artists Wanted!

Concept Artists Wanted!

Job

Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...

Risky Steps : Deadly Zone

Risky Steps : Deadly Zone

Game

The game is called Risky Steps. A mix of mind bending puzzles & crazy action. The premise of the game is simple. You are an object of light that explodes...

Looking for Artists

Looking for Artists

Job

I have an opening for a Game Artist. This person should be able to draw a concept and then create an approved concept to fit with the game style. This...

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