I was just reading over at the Natural-Selection forums, that the ZHLT Coder (and NS Team Member) - XP-Cagey is leaving the community to work for EA on MoH : PA
I'm going to be wrapping up my work on ZHLT this week, attempting to work out the currently reported bugs with entity shadowing and improving HLRAD performance. I'm also going to publish the full source of ZHLT p16 (once it's finished) for download since I'm no longer going to be maintaining it myself. I'd like to leave the tools without any known issues, but unfortunately I think that the intermittant HLBSP clipping problems are going to be a task for the next coder who decides to work on ZHLT.
I'm going to be having lunch with Flayra tomorrow and talking with him about the level of my future involvement with NS. If EA asks me to sign a no compete clause including work on community game projects, I'll no longer be a member of the NS dev team; either way I'll still check in on the forums every once in a while to see what's going on. Flay is going to be interviewing programmers to take over my work on the mod; if everything works out I'll be sitting in on the interviews as well.
It looks like there is going to be a Hole left for ZHLT Tools, for a while
Say good luck to him in This thread