It seems like it was yesterday, but it's actually been two months since we launched Book of Demons on Steam Early Access. Although most of our team at Thing Trunk has vast experience in game dev, this was the first Early Access launch for all of us. So how did it go and did we learn anything?
We've just posted a big piece on our blog including our goals, marketing plan we followed (and unexpected stuff we faced), coverage we got and of course, the sales numbers. You can find the full read under the following link: thingtrunk.com
Special for Indie DB: Here's a bunch of screenshots from features coming in the next update :)
New difficulty modes system:
Maze tileset improvements
Further mprovements in visuals