We are trying to decide which camera angle to use in game. Currently we are thinking of going with TPS view, with the camera behind the character. But recently we had other ideas as well.
Top down view
Much like Hotline Miami, the camera will be just above the character and have a top down look. You will mainly see the head but wont be able to see the clothes or face expression properly. But enough to be able to see the background and your own character. With this angle, you are also able to see the enemies around you etc.
The camera angle is set to about 45 - 50 degree view. During development this was the first angle we tested. With this angle you are able to see your enemies and play with ease. But you are not able to see your own character properly. This camera view is not very popular in our studio. We would love to hear what you have to say about this.
Over Shoulder View
This is standard angle of shooter, I think.Playing at this angle, the auto aiming system(this game mechanics) isn't needed. Manual aiming is better.Later on, I will write an article about aiming mechanics.
GOCCO OF WAR is still in deveoplment. So we would like to hear everyone's opinion and ideas!