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Tiberian Eclipse has been around for a while and several things have happened with it. What is fixed, however, is that this mod will be made. You can read the news post on our website for more information as to what happened to us and where we are headed, but Battlefield: Tiberian Eclipse is back in action and now finds it's home to Unreal Tournament 3.

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Well hello there again.

Before I get started on the actual post, please, I urge you to go to our newly designed website ( Solar-fissure.com ) and read the news post entitled Deja Vu. It will explain everything as to where we have been and what we are doing. This mod desperately needs a large and solid staff, and we are accepting for all areas of mod development. If you know anyone, refer them. If you yourself are looking for a project to work on, apply in the forum. We really need the help.

We have several things to show off today (and hopefully this post will be updated a bit later with even more) and I'm happy to present them. We have a couple revamped models, with new ones and one new texture. Sirnaut is currently hard at work texturing the new HammerHead model, and hopefully we'll have someone to post on that soon. We also have a couple in game screenshots, that although I feel aren't really up to par to actually throw out there, it does prove that we are working behind the scenes and getting our content in game. Currently we have two player models, one weapon, and one vehicle in game (Although Havoc89 has been working on our HammerHead to get that in game). I am not posting the player models in game, simply because the material settings on them are not correct, and they just don't look amazing. Trust me though, they are in game and really fun to run around as, but I'd like to tweak and work with them a bit more before showing. Anyway, onto the art


GDI's HammerHead (successor to the Orca Fighter) has been redone and spiffed up a bit. More detail and definitely more realistic landing gears. Will probably end up being a 1 seater craft, with a fixed vulcan chain gun on the nose and 2 heat seaking missle pods.


Although I liked my previous GDI soldier model, I felt I could take inspiration from the cancelled Tiberium title and other influences, and make a more solid looking soldier that will be setup slightly easier for different versions (disk thrower, jump jet, medic, etc.,...). The model is not complete, but I wanted to see what others thought about this new design


And here is GDI's iconic unit, the Titan. Although this was made for intents of being used in 2142, I feel it's a pretty solid design. Now that we are on a better handled engine, I might go back and detail it up a lot more and throw in a bit more to make it more powerful looking. I had a lot of problems (and went through several versions) deciding on how the legs should work, and I think I've gotten a design that still makes it look like GDI's Titan. I fought to keep the 2 sectioned leg design, but it would be extremely hard to make that design and it not look awkward or be stable.


Although the name and purpose of the rifle may change, this is going to be one of Nod's rifles. I'm thinking a standard issue heavy assault rifle type setup. The texture is still going through final touches but I'm satisfied with the results.


Due to the fact that several people commented here and there in basic "disgust" and disapproval of the original design of the Recon Bike, I've decided to let this unit follow the path of the HammerHead and be my own design. It will still function the same, however, I'm tossing around the idea of making it a hover vehicle. I'm really not sure if Nod having a hover vehicle would break trends (seeing as GDI is known for that), so let me know what you think; if that's a good idea or just leave hover-style vehicles to GDI

That's it for now, but I'm going to try and work hard today to finish GDI's Wolverine and Orca Bomber. Expect posts on those soon if not today. Do not give up on this mod, it isn't too late to see what this mod could become.

Comments
Wester-DE-
Wester-DE-

I realy like the design of the Recon Bike... lots cool..
could be a great mod

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Ynkyr
Ynkyr

Really impressive. Great designs here!

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myles
myles

Another CnC mod for UT3
Why not work wit existing CnC UT3 mods?

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stanmart
stanmart

UT3? Good...
I like your Titan.

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Three9 Author
Three9

the reason we aren't working with other CnC mods for UT3 (and I'm only aware of one other one, Renegade-X), is because it's a different era than Tiberian Sun. Plus, Renegade-X is trying to replicate the Renegade style combat, while TE will go for more of a realistic power struggle type setting (capturable nodes on map that assist those who own it; objectives to destroy before base assault can begin; etc.,...).

Thanks for the positive feedback everyone :)

Once again we REALLY need some help on this project. Although our staff page hasn't been updated, we are down to about 3-4 people, 2 of which work on actual content and getting things in game. We need all the help we can get.

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HL-Rul3z
HL-Rul3z

if you want that kind of gameplay you should take Crysis or Crysis Wars maybe.. power struggle fits your ideeas...

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TeamWolf
TeamWolf

Lol so you guys have gone from the BF 2141 engine, to the Crysis engine to this one, tbh this is you're best move yet.

Keep up the awesome work guys and i pray that you never die.

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Three9 Author
Three9

Yea, unfortunately Wolf we have been wishy washy with engines. If I haven't already explained in our websites post (not sure if I did) there are several reasons for it.
BF2142
It was our original idea to mod this game because, I felt, it offered the best ideal combat gameplay-wise. However, the game is very awkward to mod. In order to use the editor, you have to buy both 2142 and bf2. It's a bit annoying to tell people "Yea you have to buy both games," basically wasting money on one game just for the editor. Ontop of that, the editor takes forever to load and if an error occurs, you have to reload it. And the most important reason: Besides changing models, values, and gametypes, the game offers no other modability.

Crysis
This game seemed to be a great opportunity and we were very excited. It was fun to mod for a short time, but there were some complications with getting things to work correctly, and it was just very confusing for some. With Crytek basically abandoning their product, some errors that came with the game would never be fixed. It's kind of hard to keep with a game that the producers of it aren't even handling it anymore. It was and still is a great game in my opinion, but people are leaving the crysis community (or rather have left) at a rapid pace and moved on.

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Three9 Author
Three9

UT3
Honestly, Havoc89 was bugging me to mod this particular engine/game instead since Day 1 of creation of Tiberian Eclipse. After careful consideration and letting Havoc show me a few things and open my eyes...I just can't believe I didn't go with this one to begin with. The tools and editor are to such a professional degree and level that it just blew my mind. Although most things need to be coded to get in game and I have no coding knowledge what-so-ever, it was so much easier and more fun to mod. This editor is actual fun to learn and play with, and after seeing the other mods that are around and being developed, there is just so much that can be done with it.

So that, HL-Rul3z is why we aren't sticking with Crysis (no offense intended with this message! :) ). UT3 is just better in all degrees and levels, and we will develop a better gamestyle than could have been achieved on either of the other two.

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FreedoM*FighteR
FreedoM*FighteR

Really Great update guys =] was waiting for that ^^ keep up the great work

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GeneralJist
GeneralJist

Wow, Hello, sounds and looks great
But I have am important proposal for you guys that would be very helpful for all those involved, I'll pm you.

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