Post news RSS Weekly News 21 : Mac OS X Version !

The last week was dedicated to bug tracking. We’ve finished the whole game and fixed all the bugs we’ve found so far. The next week will be dedicated to localization and public relations.

Posted by on

The last week was dedicated to bug tracking. We’ve finished the whole game and fixed all the bugs we’ve found so far. The next week will be dedicated to localization and public relations.

I wanted a break so I started the Mac OS X 10.6 port of the game engine. As all the gameplay is done in Lua, the hardest job was to tame Xcode and Mac OS X. In order to make the game working, I had to build some libraries. I used Macports for Lua and Boost, it saved a bunch of time. For the other libraries, I created my own project in Xcode and built Luabind, and SFML manually.

And the result is a fully working version of the game engine, and Reckless Squad on Mac OS X :


At the end of the week, we plan to contact Valve Software to try to publish Reckless Squad on Steam. Fingers crossed.

Comments
Habbadax
Habbadax

This looks pretty damn fun, and having it on Steam would be sweet.
Best of luck.

Reply Good karma Bad karma+2 votes
Patedam Author
Patedam

Thanks Habbadax :)

Reply Good karma+1 vote
ActiveCancer
ActiveCancer

Ohh, can't wait looks good, good job

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.