In this news segment, it's all about 2.0. I'm talking the weapons, attachments and perks that will be available in CoD: CO 2.0!
1. External Attachments
Red Dot Sight
EoTech/Holographic Sight
Silencer
ACOG
2. Primary Weapons
There are tons of primary weapons. Here's a list plus images.Assault RiflesTAR-21
Attachments: Holographic, Red Dot, ACOG, Silencer.
M4A1
Attachments: Holographic, Red Dot, ACOG, Silencer.
SCAR-L
Attachments: Holographic, Red Dot, ACOG, Silencer.
CM901
Attachments: Holographic, Red Dot, ACOG, Silencer.
ACR 6.8
Attachments: Holographic, Red Dot, ACOG, Silencer.
Galil
Attachments: Holographic, Red Dot, ACOG, Silencer.
SC-2010
Attachments: Holographic, Red Dot, ACOG, Silencer.
FN2000
Images missing atm.
Attachments: Holographic, Red Dot, ACOG, Silencer.
Sub Machine Guns
MP5
Attachments: Red Dot, Silencer.
MP7
Attachments: Red Dot, Silencer.
Vector CRB
Attachments: Red Dot, Silencer.
PP90M1
Attachments: Red Dot, Silencer.
CBJ-MS
Attachments: Red Dot, Silencer.
UMP45
Attachments: Red Dot, Silencer.
Ripper
Light Maghine Guns
M27-IAR
Attachments: Red Dot, Silencer, ACOG.
PKP Pecheneg
Attachments: Red Dot, Silencer, ACOG.
MG4
Attachments: Red Dot, Silencer, ACOG.
AUG HBAR
Attachments: Red Dot, Silencer.
Shotguns
Spas-12
Bulldog (Maul)
AA12
Snipers
L118A
Attachments: ACOG.
Mk.14 EBR
Attachments: ACOG.
MSR
Attachments: ACOG.
Kraber-AP
Barrett .50 Cal
Attachments: ACOG.
3. Secondaries
And here comes the secondaries.
Pistols
P99
Attachments: Silencer.
M93 Raffica
Attachments: Silencer.
Glock 18
Attachments: Silencer.
Desert Eagle
MP412
Launchers
XM25
Panzerfaust 3
Other
Crossbow
Combat Knife
4. Equipment.
Lethals
Frag Grenade
Semtex
Bouncing Betty
Throwing Knife
C4
Tacticals
Flashbang
Smoke Grenade
5. Perks
Tier 1
Lightweight (Faster movement)
Extra Lethal (One extra lethal)
Extra Tactical (One extra tactical)
Scavenger (Resupply from fallen enemies)
Fully Loaded (Start with max ammo)
Tactical Mask (No tactical effects)
Engineer (Re-roll carepackages, boobytrap enemy carepackages, stronger sentry guns.)
Flak Jacket (Reduced explosive damage)
Blind Eye (Undetected by enemy streaks)
Tier 2
Sleight of Hand (Faster reloading)
Assassin (Undetected by enemy UAV and player-controlled streaks)
Hardline (One less kill for streaks)
ICU (Increased health regeneration speed)
Deadeye (Increased chance for extra damage)
Overkill (Carry an second primary instead of a secondary)
Scrambler (Delay enemy explosive devices)
THIS WILL BE CHANGED
Gambler (Random perk on spawn)
Tier 3
Sit Rep (Detect enemy explosive devices)
Marathon (Sprint for a longer duration)
Steady Aim (Increased hip-fire accuracy)
Dead Silence (Less noise when moving)
Resilience (No fall damage)
Hard Wired (No effect from enemy Counter-UAV and EMP)
Takedown (Killed enemies are not marked)
And there's much more that's gonna be in CO 2.0, but we'll get to that in a later news segment.//Moka_Akashiya85
Nice.
This is awesome and i can't wait for it but do you guys think you could maybe use the Mtar from Ghost and not the MW2 one cause it just looks so much better and possible make the odin skin an opition in for it?
Due to the xmodel limit(?) I don't think they add skins.
1. I highly doubt we'll switch to the MTAR-X due to model and texture issues.
2. No camo's.
Still no camos? Nice if that could be fixed.
Wel, it can't. Unless you can find a way for the image, xmodel and weapon limits to either extend or be removed.
i thought that you can only replace guns and not add them? (the reason im asking is cause there are 4 mgs and 3 shotguns in the list)
Call of Duty 4 (and the games up to BO) count every weapon+attachment combination as one weapon. So we removed for example the attachments for the shoguns, giving us space for 4 new weapons/weapon+attachment. Also it's not completely right, a mod can add around 12 weapons.