Post news Report RSS Weapons and perks coming in 2.0

Information about weapons, nades and perks coming in 2.0.

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In this news segment, it's all about 2.0. I'm talking the weapons, attachments and perks that will be available in CoD: CO 2.0!
1. External Attachments
Red Dot Sight

EoTech/Holographic Sight

Silencer

ACOG

2. Primary Weapons
There are tons of primary weapons. Here's a list plus images.Assault RiflesTAR-21

Attachments: Holographic, Red Dot, ACOG, Silencer.
M4A1

Attachments: Holographic, Red Dot, ACOG, Silencer.
SCAR-L

Attachments: Holographic, Red Dot, ACOG, Silencer.
CM901

Attachments: Holographic, Red Dot, ACOG, Silencer.
ACR 6.8

Attachments: Holographic, Red Dot, ACOG, Silencer.
Galil

Attachments: Holographic, Red Dot, ACOG, Silencer.
SC-2010

Attachments: Holographic, Red Dot, ACOG, Silencer.
FN2000
Images missing atm.
Attachments: Holographic, Red Dot, ACOG, Silencer.

Sub Machine Guns
MP5

Attachments: Red Dot, Silencer.
MP7

Attachments: Red Dot, Silencer.
Vector CRB

Attachments: Red Dot, Silencer.
PP90M1

Attachments: Red Dot, Silencer.
CBJ-MS

Attachments: Red Dot, Silencer.
UMP45

Attachments: Red Dot, Silencer.
Ripper

Light Maghine Guns
M27-IAR

Attachments: Red Dot, Silencer, ACOG.
PKP Pecheneg

Attachments: Red Dot, Silencer, ACOG.
MG4

Attachments: Red Dot, Silencer, ACOG.
AUG HBAR

Attachments: Red Dot, Silencer.
Shotguns
Spas-12

Bulldog (Maul)

AA12

Snipers
L118A

Attachments: ACOG.
Mk.14 EBR

Attachments: ACOG.
MSR

Attachments: ACOG.
Kraber-AP

Barrett .50 Cal

Attachments: ACOG.

3. Secondaries
And here comes the secondaries.
Pistols
P99

Attachments: Silencer.
M93 Raffica

Attachments: Silencer.
Glock 18

Attachments: Silencer.
Desert Eagle

MP412

Launchers
XM25

Panzerfaust 3

Other
Crossbow

Combat Knife

4. Equipment.
Lethals
Frag Grenade
Semtex
Bouncing Betty
Throwing Knife
C4

Tacticals
Flashbang
Smoke Grenade
5. Perks
Tier 1
Lightweight (Faster movement)

Extra Lethal (One extra lethal)

Extra Tactical (One extra tactical)

Scavenger (Resupply from fallen enemies)

Fully Loaded (Start with max ammo)

Tactical Mask (No tactical effects)

Engineer (Re-roll carepackages, boobytrap enemy carepackages, stronger sentry guns.)

Flak Jacket (Reduced explosive damage)

Blind Eye (Undetected by enemy streaks)

Tier 2
Sleight of Hand (Faster reloading)

Assassin (Undetected by enemy UAV and player-controlled streaks)

Hardline (One less kill for streaks)

ICU (Increased health regeneration speed)

Deadeye (Increased chance for extra damage)

Overkill (Carry an second primary instead of a secondary)

Scrambler (Delay enemy explosive devices)
THIS WILL BE CHANGED
Gambler (Random perk on spawn)

Tier 3
Sit Rep (Detect enemy explosive devices)

Marathon (Sprint for a longer duration)

Steady Aim (Increased hip-fire accuracy)

Dead Silence (Less noise when moving)

Resilience (No fall damage)

Hard Wired (No effect from enemy Counter-UAV and EMP)

Takedown (Killed enemies are not marked)

And there's much more that's gonna be in CO 2.0, but we'll get to that in a later news segment.//Moka_Akashiya85

Post comment Comments
lauantai
lauantai - - 78 comments

Nice.

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Clonetrooper163
Clonetrooper163 - - 810 comments

This is awesome and i can't wait for it but do you guys think you could maybe use the Mtar from Ghost and not the MW2 one cause it just looks so much better and possible make the odin skin an opition in for it?

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BigWigglyStyle
BigWigglyStyle - - 87 comments

Due to the xmodel limit(?) I don't think they add skins.

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Moka_Akashiya85 Author
Moka_Akashiya85 - - 542 comments

1. I highly doubt we'll switch to the MTAR-X due to model and texture issues.
2. No camo's.

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RC01/138
RC01/138 - - 131 comments

Still no camos? Nice if that could be fixed.

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Moka_Akashiya85 Author
Moka_Akashiya85 - - 542 comments

Wel, it can't. Unless you can find a way for the image, xmodel and weapon limits to either extend or be removed.

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JYU
JYU - - 24 comments

i thought that you can only replace guns and not add them? (the reason im asking is cause there are 4 mgs and 3 shotguns in the list)

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3aGl3
3aGl3 - - 813 comments

Call of Duty 4 (and the games up to BO) count every weapon+attachment combination as one weapon. So we removed for example the attachments for the shoguns, giving us space for 4 new weapons/weapon+attachment. Also it's not completely right, a mod can add around 12 weapons.

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