We need content for the new Wavelength. That means content writers! We are looking for both full time staff members and freelance writers. Below are some of the things we are looking for.
Full time positions:
We need full time writers for all departments, except HL Level design. Full time is defined as someone who can submit a tutorial or an article on a regular basis. What that regular basis is up that person, but it must be regular. If you wish to become a full time staff writer, then please follow these guidelines on how to apply:
You need to send a full tutorial that you have written demonstrating your ability to write, to firstname.lastname@example.org. Any format is ok, but plain text/word document is preferable, also make sure you include any images in the tutorial. Also include in the email a little about your self, any sites you have worked on, why you want to write for Wavelength etc. If you pass that little test, I will be in contact. For being a full time staff member you will get your name on the staff page, an @thewavelength.net email address and special privileges on our forums. Not to mention the fact you can say you are a staff member of one of the oldest and best known Half-Life moding sites.
By freelance I mean anyone who wants to write the odd tutorial but doesn't want to commit to a regular thing. If you want to submit a tutorial or an article to us, then please do by all means! We are in need of content in all departments. Send the tutorial/article along to email@example.com. You don't have to include anything else. We will go over all submission with a fine tooth comb, and as long as it doesn't duplicate any other tutorial we have, we will contact you for a final OK, before we post it.
We need staff members for both Half-Life and Quake3. Also if you specialise in another engine; LithTech, or Unreal for instance, then still get in contact with us.
Also don't forget if you want to be informed when WL 2.0 is ready to go, sign up to our mailing list at Thewavelength.net