Post news RSS Version 1.30

Hi to all! :) I released version 1.30 of my mod "Battle for Elements" for Diablo2: LoD. Global changes: - Some serious characters' rebalancing. Please, note that characters from previous versions of mod are NOT compatible with this new version. - Maximum elemental resistance cap is 85%

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Hi to all! :)
I released version 1.30 of my mod "Battle for Elements" for Diablo2: LoD.
[January 27 2006]

Global changes:
- Some serious characters' rebalancing. Please, note that characters from previous versions of mod are NOT compatible
with this new version.
- Maximum elemental resistance cap is 85% now.
- Nefarius' Classic Block Enabler plugin is applied (Great thanks to Nefarius! :)). This plugin re-enables
the classic D2 blocking - this means that your chars chance of block is identical to the chance of block
found on the shield (irregardless of your dexterity or clvl).

New:
- During White Raven's victory in "Alive Prize" contest I added new superunique monster Knight of Starless Night (Act 2).
- I have changed Act 5 Rescue Anya quest award. Now she gives unique class-oriented item instead of rare.
- Monsters' blood is more integrated in game now.
- Damages and range of Exotic Weapon was increased.
- Special charms creation system was changed (Great thanks to Boojum and Necrofan, authors of new system).
See Cube Recipes.doc.
- 4 new sets was added (Great thanks to Boojum, author of sets' properties): Hell Mom's Knick-Knackery, Murderer's Teachings,
Shaman's Tricks, and Mocker's Set.
- Runewords: I have changed runewords with gems. Also all weapon runewords gains "+X-Y to Damage" additional modifier.
(see Runewords.doc)
- The way to utilize superfluous Blank Stones (see Cube Recipes.doc).
- I removed Perfect Skull from Elemental Gem recipe.
- Strength of monsters on Nightmare and Hell difficulties is increased.
- I again changed the way Ancient Containers spawns. Now they are divided into three qualities (Normal, Nightmare, Hell).
Each of these qualities requires own special component for opening without Luck losing. Note that "-X to Luck"
modifier applies to an item now, not to character directly. Also note that if You opens Container without special
component (i.e. with Luck penalty on item) then You'll got two items from Container instead of three. :)
- Drop system for Alchemy Recipes was changed.
- Some items are added for gamble (but really expensive :)).
- Progressions of values on Elemental Gems have changed.
- Cost of all elemental fragments and their higher grades have changed, so no more "Sell Cost: 1" for these items. :)
- Unique items do not appear with sockets from drop anymore.
- Some unique arrows and bolts has been added.
- Some new images for weapons has been added (Great thanks to Dyze for images processing!).
- Size of Lair of Fenris was reduced. Also I have changed Fenris animations.
- More item types can be personalized via Anya quest.
- Other monsters rebalancing.
- Other items and runewords rebalancing.

Bug fixes:
- Required levels on some set-unique charms was corrected.
- Bug with "Replenish quantity" modifier on hammers was fixed.
- Bug with wrong last runes on some runescripts was fixed.
- Bug with missed animations of Fenris' Parasites was fixed.
- Finally, bug with graphics of some item souls (from unique and set items) was fixed.
- Some passive skills (especially Barbarian's passive skills) do not depend on Luck or Endurance anymore.
These skills worked incorrectly.
- Bug with Endurance loss and Rings of Minimal/Maximal Life/Mana was fixed.
- Bug during which summons didn't noticed Dark Paladins (with Holy Freeze) was fixed.
- Bug with game crash when character in Undead Stygian Doll state and tries to perform Leap Attack was fixed as well
as (I hope) some other similar bugs.

How to install:
Unzip all files to Diablo2 root folder with files replacing.

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