The past week I've been focusing on a few things. First of all I remixed most of the sound files and I added in basic sound panning. So now sounds left of center are louder in the left speaker and vice versa. Was a really simple thing to add, only took a few minutes, and was long overdue.
The next thing I focused on was the final boss battle. I have the basic 'mission' programmed now, and the new entities required to pull it off have been polished a bit more. I still have quite a bit of work left to do on the final level, but it is at least playable now.
The third area that I focused on was multiplayer. It had been awhile since I tested online with more than two people, and was pretty upset to learn that something broke in the meantime. The clients were not syncing position with one another. I dug into the code and soon discovered that I left out a single colon in the serialization code. I added the colon back in and everything was operational.
I went on to polish multiplayer some more. I did a lot of testing with a packet tampering program called Clumsy (which I strongly recommend to anyone doing online multiplayer gamedev). The tool unearthed a few bugs that I hadn't noticed, bugs which were quickly fixed.
As for other news, Vektor Prix is entering it's second week on greenlight and needs all the support it can get. Votes, tweets, hype, anything you can do to help would be greatly appreciated.