One of the tasks of level design team is improvement of environment. We are getting to know our tools better and better and still learning new tricks. So time to take advantage from it. In first step we upgraded some models. Now we are planning to remake some terrain control textures. By generating better terrain diffuse texture, detail texture masks and vegetation masks ve can provide even better visual quality without any performance impact!
Improving overall quality of vegetation without performance impact.
Posted by Demostenes_cz on