The next release is coming along nicely, just a few more things to add , then a (hopefully short) period of internal testing and I'll put together full & upgrade installations and update the download links on the website. Also just sussed out how to properly impliment a 'formation' routine for teamplay

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The next release is coming along nicely, just a few more things to add , then a (hopefully short) period of internal testing and I'll put together full & upgrade installations and update the download links on the website.
Also just sussed out how to properly impliment a 'formation' routine for teamplay that can be used by the AI structure. This will probably be implimented as a random formation routine in this next release, so the AI can take over handling it when I start bringing over more tbm code.

For those who wonder what I mean by 'tbm code' its like this:
TBM = The borg Matrix, the code name for my teamplay/learning AI structure which is being brought over from an unreleased version to make ltk uber clever.

AQ2 = Action quake 2 - The origonal Teamplay mod, games such as CS copied its style, but never replicated the skill required to properly negotiate the maps.

LTK = license to kill, the origonal aq2 bot by Riever which has been upgraded in previous ltktbm releases to properly control movement, navigation and various stability improvements.

Both the above two projects have been stagnent for a while since the developers stopped working on them.

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