Post news RSS Update 9- 4 final weapons, new website and forums

In this update, we have the spas12 shotgun,final mp7,knife,and the 357 magnum. Johan is our newest team member, and he made an awesome website with forums for us too!

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Well, it goes like this,Cocono was very busy and left for vacation, and a few days before I left for vacation, so no animations in this update, sorry guys about that :(

Here are the pictures:

First up, we have the spas 12, originaly modeled for my old game spawn of the dead, created by yams, edited and skinned by kongah, then re-edited my me to lower the poly a bunch.


Here is the knife, originaly modeled for my old game spawn of the dead, created by yams and skinned by him too. He lost the skin so I will make a new one.




Here is the mp7,originaly modeled for my old game spawn of the dead, created by yams. The other one he gave me kept giving me an error ingame, it wasn't poly related, something was just wrong about it XD Hope yams doesnt get angry about it.


Last we have the 357 magnum, originaly modeled for my old game spawn of the dead, created by yams, then edited to lower alot of poly. We will add a trigger for it later.


Well, sorry if I disappointed you guys on this update, we promise we will show you the new stinger, animations, and much more in the next update! Hope you enjoyed the models ;)

Our new website is Conscript.ucoz.com It is really awesome, and has forums too. Check it out and regester. Thanks to johan for it!

Comments
Nicklan
Nicklan

Good job.Keep it up

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Replic_nl
Replic_nl

Nice job, looking good:)

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biodude Author
biodude

thanks :)

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Shpuld
Shpuld

Lookin' good!
By the way, how do you export from MS3D to Quake?

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UrbanKid
UrbanKid

export? well there are 2 ways you can use blender or milkshape convert to quake2 then convert using quick3d to quake 1

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biodude Author
biodude

Export the model to md2(with the edited qc file in the folder), then use quark to convert it to quake 1

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Shpuld
Shpuld

I'll try that, thanks.

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Xylemon
Xylemon

This will be a fun game.

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