ok so whats new this month well....
1st. i got a little code help so hopefully when you change your player
in-game (F2) this will show in an online game, really need you guys to
test this for us.
2nd. i've spent most evenings either re-doing the uv's on meshes or
trying to find picutes/video of the Imperial City board that was shown
at the UK Gamesday 2009, so what does this mean well there are some big
gaps in my Imperial City map, atm most of the buildings don't have any
interior but some of the doors do open, if i find time next month i'll
try and do some more on it.
3rd. i do have something very special(Vehicle) planned for next months
release but that will depend if i can get it useable, i've already done
some basic code testing and it should work, if all goes well i'll post a
video just to tease you.
well thats all for now please give us a shout to do some online testing
via steam ;) Geo
if we don't get any find back then we don't know if you guys like the maps, your more than welcome to post on our forums or on the frontpage.
the maps where leftout this time to reduce the file size. if you guys want then i'll include the maps for the next release
You could always do a map pack, maybe include just a few maps with the actual release and put the rest into a map pack.
i've tried the map pack before it doesn't work with udk, this is due to the way udk packages the game with all the contents into different tfc files.
but i'll have another go
just tryed again no joy, i'll add them into the next build but that will push it up and over 500mb