Post news RSS Tiny Trek Progress 11/20/2014

In this video I wanted to share some of the new features and consoles available to would be captains in game. First off is a revamped control scheme, which I am still tuning. Each "command" you can give in game is associated to a button icon letting you know which controller button or previously assigned key to use for it. All keyboard keys are completely assignable.

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Here is a recent capture of in game footage. and a little update information!

Check out the latest work in progress footage of Tiny Trek, A procedurally generated space exploration game by Gamesare Studios.

In this video I wanted to share some of the new features and consoles available to would be captains in game. First off is a revamped control scheme, which I am still tuning. Each "command" you can give in game is associated to a button icon letting you know which controller button or previously assigned key to use for it. All keyboard keys are completely assignable.

The Cargo console is in place and accessible from the bridge. Here is where you review your 20 slots of cargo in your ships hold. Some of the cargo like plants and minerals can be processed in to raw materials for use on ship, while others can be sold at star bases. During ship to ship combat, cargo from another ship can be dropped as well as weapons systems which you can swap out are collected in the hold as well.

The engineering panel has been flushed out more and currently allows you to view your ship, conduct ship repairs after battle and gives you access to the weapon modification console. Each weapon system type comes with a certain number of points which can be manipulated and tuned in the weapons console, Allowing you to modify your weapons systems output.

Also space stations are now dockable and you may board them. They contain three rooms, Trading, Warehouse and ship modification. More coming soon!

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