Post news Report RSS The hard life of an integrated editor (pt. 2)

The editor is finally fully functional! Feel free to give it a shot! :D

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It has been a long journey 'til here....
But finally our level editor is fully functional!! yay :D

- a showcase of the editor -


The hardest past has been to make it compatible with all kind of controls... from the handheld devices like the phones or tablets (by the way, its really a pleasure to create a levels with this tool on your ipad) to the mouse+keyboard on PC.

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- making something complex simple is always a challenge -


The most messy part (indeed) has been ginving support for a PC PAD... In fact is quite tricky to create a GUI system with PAD support, specially if you never planned that :P

You can read one of our previous articles about this PAD topic called: Plan good but improvis better

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- The levels can be quite complex... but this shouldn't be a problem for the editor :) -


The trickiest part for such a tool as a "level editor" planned for a mainstream game is: "How to make a complex thin intuitive and simple enough to be handled for none level-editing experienced people"...

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- Some levels can be simple... otheres simply wicked! :P -


Well, as some of you may now, this is not a easy thing to achieve so with a lot of try and error and a lot of testing We thing we achieved something really enjoyable for everybody :D

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- World 3 is mainly the "evil made flesh" of the wicked platformer-level-design -


The level editor is available within the game, so feel free to give it a shot if you want just here.

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