Note from Jeff: John's beard video is currently getting uploaded / processed on YouTube -- we'll release an update on that tomorrow. In the meantime here is a teaser from our Facebook page.
Work continues on terrain for Overgrowth. I have only finished a few of the ones I have planned, but it feels good because I am happy with the quality.
Once the terrains are done I will go back and add things like trees and larger rocks, but it is important that the base terrain is as good as possible by itself so that I don't waste a lot of time and graphics resources just trying to make them look decent.
I am probably going to be working on terrain for a long time. What kinds of topics on terrain would you be interested in hearing more about?

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good job so far - i'd like to see some water about the place - lochs and stuff
lets see some nice desert, id love to see that shimmery heat sheen thing and a few mirages
also rainforest? thats not terrain so much as props and stuff but would be cool beans
i'd echo the request for a rain forest, i'd like to see if this game can have some neat complex environments like that.
a rainforest is a great idea... (:
David is really good at desert terrain. The one in Lugaru looked pretty hot (pun intended) with shimmering effects and he made that in early high school!
A swamp would be neat, having tricky muddy swamp waters to slow you down.
Possibly something like quick sand, but in reality quick sand doesn't really exist, you can get out of a "quicksand" pretty fast in real life.
such beautiful, it deserves to be a mmorpg in completly new universe!
Such a strange coincidence that as soon as your game is off the front page you have another update to bump yourselves back up.
Looks nice though.
Thanks for the compliment!
We blog every day and I put the "cream of the crop" (maybe 1/3) on our ModDB profile. :)
Just now, I came to realize theres one thing I would really like to see in this engine. Cheaply rendered Flora. I believe you posted an update about it but I'd like to see it in these examples. Games that use textures for grass are nice, but lets go to the next level? Crysis and Oblivion did it right I only hope that the engine might support this. It could even be a texture effect so it's automatically generated (no mapping required)
Nice update, as always.
Very nice looking, snow shot has an awesome atmospheric feel to it.
Will we be seeing footsteps and snowangels? I don't really know how that is done, but if you look at MotorStorm for example, they have some sort of system where it creates tracks and such in the mud, also when your bike tips over it would leave marks in the mud, not THAT precise, but it looked great.
you said before my comp sounds more powerful then yours well tbut it feels like my computer wont handle it ^^
That's our goal. I am especially looking forward to the Mac users who are used to playing 4 year old delayed releases of PC games on their Macbooks, and then suddenly get blown away when they see what a native game can do on their computer.
Heh, that gap is growing to grow even larger then DX11 comes out. It's supposed to have an amazing new API for parallelization.
Wow, I totally slaughtered that gramatically. I had to fix it.
"Heh, that gap is going to grow even larger when DX11 comes out. It's supposed to have an amazing new API for parallelization."
Meh, I highly recommend OpenGL ;)
Playground for Bear Grylls
Still looking awesome :)
wow the nice terrain looks awesome.:D
This is looking very promising. Good luck with everything :)
Frozen tundras, and long grass fields.
How about some topics on exactly how you made the terrian?
what brush sizes, what textures etc. any general tips for anyone.
Good work guys, I like the atmosphere on the Ice-map.
The ice looks fantastic!
My question is, how well does the engine handle indoor environments? The outside looks amazing... better than I've ever seen.
OH GOD! This is so realistic!
it would be nice to know whether there will be actual grass and bushes in addition to the texture. like sprites or models or something.