Finally I'm on holidays and I've had a chance to dedicate myself to starting this modification. While there has been plenty of ideas, sketches and pen-to-paper I've only just now had the time to learn the UDK and make something. The past 4 days have been learning the editor and scripting and so I've focused on getting the game objects created first before I start creating content and levels. After 8 hours of straight programming I have a custom trigger actor which can be "used" and added to the player's inventory. These objects do not require Kimset to be attached and have a customisable static mesh attached. When these items are used they are added to the player's inventory and carried through level to level.
![](https://media.moddb.com/cache/images/mods/1/8/7296/thumb_620x2000/ODM_Items.png)
They don't look like much, but they are the first step to making items in game and this is a large section of the gameplay. The next step is creating a HUD for the inventory to display the objects. More updates soon.