This is just a quick update video. I'm trying to come up with a nice cloaking effect, here's an interim version that shows summed noise maps with a threshold value. Not quite happy with it to be honest.
EDIT: Ok, fixed up the normals so that the shader does a proper refraction cloaking thing now.
The cloaking effect will be used with a cloaking device used to infiltrate enemy corporate bases while gathering intelligence.