Post news RSS Riccard Linde- Art Director for Dice Canada new book

BF2Gaming.net and WOLFgaming.net (sister site) have had the opportunity to talk with Riccard Linde about his recent publication Game Art: Creation, Direction, and Careers. His book covers many different topics about getting started in the Game Industry, teaching skills and techniques needed to create

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BF2Gaming.net and WOLFgaming.net (sister site) have had the opportunity to talk with Riccard Linde about his recent publication Game Art: Creation, Direction, and Careers.

His book covers many different topics about getting started in the Game Industry, teaching skills and techniques needed to create quality game art with maximum performance, and exploration and implementation of techniques that are currently in the Battlefield Franchise and including the new title, BF2.

His book is geared for the intermediate level 3D Artist. His book will take you to the 'next level' in design, concept and techniques. His book is GREAT for modders and people looking to get 'recognized' in the industry!

Riccard is in the Game Industry since 2001(officially) and has done numerous conferences where he was the star speaker. He has just wrapped up a 4 location tour with Alias, the creators of the Maya development tool.

Here is a quick snapshot of the interview conducted..

What was the driving force for you to write your book "Game Art: Creation, Direction, and Careers"?

Riccard Linde:
It all started with the lecture I did at GDC(2003). After wrapping up the Battlefield: Vietnam lecture, I was contacted by Charles River Media, which gave me the proposition of publish an art book how to expand on the game art topic. With my background as ‘self taught’ and my short steep career, I thought I could help people that would take the same route as I did.


You can read the Full Interview Here.

Riccard has also agreed to be a part of the modding community and will be an active member at BF2Gaming/WOLFGaming.net to help all you aspiring modders out there. From the discussions that will take place, Riccard has also agreed to write a monthly article - "Riccard Linde- Game Art Made Easy!" -about specific techniques in detail and in color. So stay tuned as this great opportunity for the modding community is about to unfold!

Comments
Tei
Tei - - 418 comments

Maybe this guy will know if BF2 its already out here or not. I guess its gold EONS ago because everybody and my dog its doing mods for this engine and even know insigts about the technology behind ( BFV, python, etc..).

What are these guys waiting? All Gore inventing Internet2?
AMD128? Bill Gates releasing a OS withouth ms-dos?

Its terrible because YOU and me know that BF-ONE its really hot, but lack of real flexibility to make ANY mod you can dream. BFV its slighty better, but still not-flexible. The new thing will be still cool, not much gameplay change, even better graphics, but will able ANYTHING. So I bet will be The Better engine for modding. And nowdays everybody and my dog its doing mods (except Valve that its doing mods ..of mods (CS:C) )

Maybe these nice guys can work on the BF2 engine to able run on nowdays computers and release NOW. I myself will buy my DVD of BF2 as posible :D

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WOLFAnubis Author
WOLFAnubis - - 1 comments

Well the modding teams are being supported and very actively by EA. They just recently had a "Mod Day", where they invited one memeber of the current modding teams that are working on BF2 mods. They flew them in, paid for their rooms and even flew them bacK :D . So the support is there.

Riccard is involved a very little bit in the project. This topic isnt about the Battlefield Series, this is about how he is wanting to bring the modders to the next level and help thme pump out quality mods that dont choke a players system because the poor optimization that does happen on many levels.

As for the platforms used... get used to Maya 6.5 Zbrush, Photoshop and some others.

;)

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Tei
Tei - - 418 comments

thanks :D

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