Snowreal
Version 1.0
The moment has come where you don't have to wait anymore! Snowreal is released and it already comes with 2 gamemodes!
Screenshot:
Author: Squizmek
Maps: Squizmek, Max_Damage, marilol
Homepage: snowreal.blogspot.com
Download:
Grab the tiny download of 42.5 MB and have a race against your buddies! This mod works on PC as well as Playstation3. Visit snowreal.blogspot.com for more information.
Features:
- 2 games modes: racing and trick competition
- 5 different board skins, depending on your character
- 2 massive maps for downhilling action and trick jumping, more to come
- 14 different midair tricks
- works with custom character
ModDB Mirrors:
Snowreal for PC
Snowreal for PS3 (Snowreal_v1.0_PS3.rar)
Official Mirror:
Snowreal for PC
Snowreal for PS3 (USERDATA.JAM)
Note:
Some people are having problems running the PC version. Please make sure NOT TO USE the "-useunpublished" parameter when starting UT3. This prevents Snowreal from showing you the maps in the menu. If you start UT3.exe without any paramters, your problem will hopefully be fixed.
If that doesn't help you, don't worry, contact us per email or on the epicgames forum and we will be glad to help.
Readme:
Squizmek wrote: ========================== S n o w r e a l =================================
Version: v1.0
Date: May 23, 2008
Author: Michael Buettner, aka Squizmek (squizmek@gmail.com)
Maps: Squizmek, Max_Damage, Marilol
URL: snowreal.blogspot.comInstall:
------------------
On PC: Unpack the .rar into C:\Documents and Settings\username\My Documents\My Games\Unreal Tournament 3\
and override folders if asked to.
On PS3: Copy the USERDATA.JAM on a USB stick, put it into your PS3, start UT3 and import the mod.
Play:
------------------
Start UT3 and select Snowreal as gametype.
Select a map and you're ready to go! Disable bots as they're not supported yet.Rules:
------------------To choose RACING MODE:
Set the Scorelimit to 0.
Once the Timelimit is reached, the one with the best time for the parcours wins.To start a TRICK COMPETITION:
Set the Scorelimit to something higher than 0. The game is over as soon as a player reaches
the Scorelimit or the Timelimit is reached. You should set the Scorelimit to something high like 1000!
Tricks:
------------------
Hold your 'Duck' key and release it to start a trick jump. While in the air, hold a direction
and press a mousebutton/shoot key(L1,R1). You can also combine this with spins. To do so,
hold 'Left' or 'Right' down while you start the trick jump.
-You can combine grabs with spins.
-You can combine forward and backward flip with a spin. Just start the flip right after takeoff!
-Press a mousebutton/shoot key without holding any direction for additional tricks.
-Do not skip a flip, or you will fall! Hold your firebutton pressed until the flip is done, then release!Maps:
------------------
SR-WhiteSlope - by Squizmek
SR-SnowballRun - by Max_Damage
Copyright 2008 Michael Buettner
Downloading now =D
The mod itself doesn't work. They have advised that the problem is on the users side, but after several of my friends having the same effects its obviously not the users fault.
I have a few comments, as well as questionse before I even start.
Why use the Unreal 3 menu and only have Snowreal as a game mode? I feel that as developers, you can strive to go a little bit farther. You should polish it a little bit more with simple things such as a Title screen, and ATLEAST your own binary. It was kind of annoying that I had to open Unreal 3 just to play the mod. Most people who play mods have been spoiled by the Half-life 2 mods which have heightened all of our expectations.
Of course, my biggest fear is that you design the game around the Ps3 version, and what I mean by that is that you nerf the overall experience for the mod players for the ps3 players.
My suggestions:
- Ditch the Unreal 3 binary or at minimum use your own shortcut that points to the Unreal 3 binary with custom parameters to open Snowreal itself.
- Don't use Unreal 3 itself as the base, use what you have and strip all of the UT content. What I mean is take out all the other stuff and have it as stand alone. (from the first suggestions)
- Create a game installer. There are so many free installers out there, especially ones with support to automatically whether the steam copy is installed or they have a non-steam version installed. I think it was unnecessary that I had to unzip the files myself. Reminded me of the Half-life and Counter-strike 1.6 days when mods were unrefined.
Continue to have fun developing the software but remember to have the users experience in mind when developing. Good luck. I have pretty high expectations for this mod, thats why I have critiqued it so much. I really hope you guys take this project farther and continue development.
Just so you know, UT3 does not support True Total conversions yet.
does a first mod really need to be a entire total conversion with new media and such
i don't really see that written in OMG THE GOLDEN RULES OF MODDING
people should appreciate that there is a mod out for UT3.
C'mon!..when HL2 mods came out mods were still in progress dammit, be happy with what you get for now.
that's not how it works in ut3... usually when you develop it, the way ut3 is built you HAVE to start it from ut3. I think it's because epic is focusing on consoles more or something. Anyway, even Total Conversions have to be run through ut3 itself now and notice how hl2 mods take much longer to make than ut3 ones? UT3 is very flexible, but that one sad fact that you have to run mods as gametypes is still there. Someday someone will circumvent this somehow I'm sure...
Just so you know, I am doing this mod ALONE, and I started it in March 2008. The only aspect that I'm getting help in is mapping. As for the menus, you can't change them for the PS3 version. Like Chandler said, true total conversions aren't supported yet. I'm sorry the mod doesn't run on your PC. I can still only GUESS what the problem is because I cannot reproduce your error. You mentioned steam - it might just be that the mod doesn't run on the steam version of UT.
Thanks for your high expectations.
it has nothing to do with steam, i run the non-steam version and it doesn't work either, but then again they might be different problems.
congrats squirt!
leilei! :D
Squizmek!
raxiv! ...uhm.. who are you? =)
Spindle Fish!
I love this mod, it has great gameplay and flow, (although there are only two maps). But I found a bug here: Xfire.com
thank you =)
that bug also happens in a few other cases, it's because the boarding model is actually like a ragdoll with some springs on it to make it stand upright. Current fix to the bug is: don't rapidly click alt-fire!!! ;)
I'm using the steam version, it works fine for me, except the bots just stand there.