Konnichiwa autoduck! Friendship Club has received another update today. It features some new animations for standoff / quick draw mode, some bug fixes, and a whole bunch of other stuff that's currently under-the-hood. We're sad that we can't show it to you right now, but you understand right? Maybe next week...
Here are some GIFs of the new animations to tide you over.
![](https://media.indiedb.com/images/articles/1/179/178345/auto/timmyDraw.gif)
Quickdraw countdown #1 - Timmy's Bedroom.
![](https://media.indiedb.com/images/articles/1/179/178345/auto/wonkyDraw.gif)
Quickdraw countdown #2 - The Wonky Wagon.
A slight update to the Stats screen. Coming soon!
Let us know what you think of the update on Twitter, Facebook or here in the comments. Stay friendly!
- Ashley
Full Changelog:
19th January - 30th January
Art:
- Icons on dream machines: speedometer, stars on round counter.
- Start screen illustration stuff.
- Added a % (percent) symbol to our custom fonts.
- Branding things for a certain unannounced expo stand.
- New logo work, bits and pieces.
- Improved stats screen with more pies and floaty pies.
Animation:
- New standoff countdown animations.
- New round start / "GO!" text.
- Animated a small square to test XML Gibson export.
Code:
- Added masking and sliding to round select machine.
- Added sliding and particles to speed select machine.
- Reversed display order of speeds on speed select machine. (Fastest is now at the top.)
- Added rotation to arena select pieces.
- Fixed bug in new arena select state where there was no controller input cooldown.
- Attempted to implement xml files exported from AfterEffects using XML Gibson. No success so far...
- All sfx now play through the FMOD Sound Engine.
- Added new easing function so ease can be calculated from start and end value and not start and change value.
- Fixed bug in stats screen where 2nd/3rd/4th players could not control navigation.
Audio:
- First sound event in FMOD Studio.
- Set up project directories & workflow.
- Attached a door handle on the inside of the vocal booth cupboard thing that we have.
- Character select events combined and implemented in fmod project.
Misc:
- Cross-posted last releases blog post.
- Did company accounts.
- Big ol' brainstorm to improve one-line marketing message / description of the game.
Press:
- Started press list database / backend / website.
- List press contacts name/email in table.
- Edit press contacts.
- Log emails sent to press contacts.