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Update: New Weapons, Enemies, ETC. Slowing down the map progress. More explained.

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So right now I'm focusing on making the custom weapons, enemies are various other things that relate to .mdl So far things are going good, I'm not good at modelling but just like anything you try to learn you eventually get the hang of it and over time your skill improves. Anyways, because I'm working on the models, it is also slowing down the progress of the maps.

However this will change once the models are completed as when I'm away from the computer I am writing down the plot and structure in detail. This will help me as when I get to work on the maps I will have the instructions all laid out in front of me.

Models that are working still have a few errors here and there such as gaps, protruding vertices and such. Usually caused by some minor rigging issues that can be easily fixed.

I'll conclude this post with a picture as usual :P


Modelling can be a little tedious, so it's no wonder that big-time dev companies have a team dedicated to just modelling. Keep up the good work!

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CanYouNot Author

Thanks. This process at the moment is just like Valve Hammer Editor a few months back where I was not completely confident with the UI and the how the tools work. Overtime I will get the gist of things :)

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