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Eleandor is now working on a new questing system for Wc3:WoW which will be very similar to how questing works in Blizzard Entertainment's World of WarCraft.

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Just to assure you all that we're not dead after five days, I've got some more news to throw out there. Development news.

Eleandor, our lead JASS programmer for Wc3:WoW, is currently developing an all new questing system for Wc3:WoW. Originally, you attained quests as you normally would in WarCraft III by going to an NPC, click him, and then you instantly attain the quest in your Quest Log. Our system is different than that. Since we're trying to make the World of WarCraft experience replicated in Wc3:WoW, making the questing system similar to WoW's is essential to the overall experience when you play the mod.

How will it work? Just like in World of WarCraft! You go to an NPC who has a quest for you (excalmation mark (!) above his head) and you interact with him/her to bring up a window which contains the information about the quest. (Dialogue, quest description, quest requirements, and rewards.) In the window, you can accept or decline the quest which the NPC presents to you. If you accept the quest, you can display what you need for the quest to complete it (like in WoW) such as "Collect 3 wolf paws" or "Kill 9 Dusk Bats". What makes this system a bit more different too is that you can display a number of required things for a quest at the same time. It's a great way of keeping track of what and how much of something you need to complete it without having to check your Quest Log every two minutes.

Another small detail we're adding to the questing system is the effect above the NPC's head. When he has a quest available for you, a yellow exclamation mark hovers over his head. If you accepted his quest but have not yet completed it nor have the required contents to complete the quest done, a gray question mark will hover over the NPC's head. If you have completed the quest but have not yet claimed your reward(s) for completing the quest, a yellow question mark will be hovering over the NPC's head. All these little details are to replicate the same system used in World of WarCraft.

A lot of mods for WarCraft III usually offer a limited amount of rewards. Meaning, if you complete a quest, you only get experience and maybe an item. In Wc3:WoW, you can get experience, currency (gold, silver, and/or copper), and an item or two. Of course though, this depends on what the quest offers. High level quests offer more, while lower level quests which are generally easy offer much less. However, rewards are meant to feel rewarding and fulfill that bit of WoW feel even more.

That's it for today's development update. Stay tuned for more development progress information!

Comments
xscottx019
xscottx019

Well there a be quests for raids?
like an NPC's brother was slain by this raid boss, avenge his death.
then youd team up with a few parties and go fight.
anything like that?

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Craka_J Author
Craka_J

Not until we get more high level dungeons and so forth done. The first versions of Wc3:WoW that we release will mainly feature low level instances. Therefore, there won't be any quests that require you to form a raid and enter/complete an instance. The formation of raids may be implemented regardless though, since we know how much you guys love forming raids to casually attack Stormwind and so forth.

Forgot to mention that if a Player-Bot in your party does something that is for your quest such as kill a wolf, it counts for you and him. You can share and abandon quests as also!

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LordDz
LordDz

Just make 'em more original than the WoWs quests ;) No "Give me 10 wolf feets that only drop from half the wolfes you kill, even thought they all have them".

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Craka_J Author
Craka_J

Yeah, we'll try to make drop rates for certain things make sense in Wc3:WoW probably, since that was something that ****** me off too. :)

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