At the moment ModDB and IndieDB are user-made communities, which welcome all developers to submit and share the games and mods they have made. That works great and we won't be changing that policy anytime soon. With Desura currently preparing to launch, we are now going through that process again however unlike ModDB and IndieDB we view Desura as a digital distribution service which focuses on the really polished games and mods (i.e. reward the developers which truly put their heart and soul into perfecting their title). This means that a separate set of rules apply on Desura, which developers must pass to qualify and this is where we need your help.
Ignoring vs Responding
The challenge is that no one wants to be told their game or mod doesn't qualify - so most digital distribution services simply ignore the majority of applications and only respond to those they are interested in. While that would be easy to do, we view that as a cheap cop-out (is there anything more infuriating than having your email ignored?) so instead we want to tell developers the areas they don't qualify. But that is equally challenging because there is no easy way to say no and not everyone will agree with our reasoning so we want to come up with a basic checklist which we can give to teams. This way everyone is graded by the same criteria, and if teams want us to explain beyond the checklist we can.
The first few points which we judge a game or mod on are easy, i.e. is your game legal and working:
- Non-pornographic / illegal
- Own full rights (i.e. no copyrights of others breached)
- Bug free (mostly, release date is set)
The Grey Area
After this we hit the opinionated grey area, where the game might be great, it just isn't what we are looking for, and this is where it becomes a challenge for example:
- Not unique
- Not polished enough
- Not suitable for our audience
- Not enough content
What information should we provide in this checklist? As a developer how would you like to be responded to, good or bad?