It's time for another Maerchen Progress Report. This week has been a busy one at school, so I haven't accomplished that much, in comparison to an average week. Nontheless, here is the meager changelog:
- Added enemies: They don't have AI yet, but their animations are smooth and fluid.
- Remade tree sprites: They now look far more artistic, with handdrawn shading, and a more realistic shape.
- Added shadows to trees: Adds a level of depth and immersion.
- Re-wrote render sequence: Now allows for unlimited sprite arrays.
Of course, this news wouldn't be worthy of modDB if it didn't include a screenshot, so here's a little shot of the new trees, as well as the first enemy: the Arch Vampire Mage.
Expect fully functional enemy AI next week, and maybe even a spell system. I hope to release the next version of the SDK by Christmas, which would include my prototype modular scripting language ("NFX_C"), but I won't make any promises yet. Going into 2005, I'll code mp3-playback capability, so there will finally be some in-game music. Additionally, I'll be working on adding demo quests, and even a quest-creation system. This is where I'll really start needing help from a programmer knowledgable in Visual Basic. Please contact me if you've got skills!
Now that I have a stable platform engine upon which to work on, I'm looking into the possibility of incorporating netcode into Maerchen, and a 2D MMORPG "Shangri-La", that is currently in the planning stage. Stay tuned!