Today, I’d like to share an update on the development of Portal Reloaded with you. The amount of attention this mod has received since its announcement is absolutely insane and beyond anything I ever expected. While I am extremely grateful for all the positive excitement around Portal Reloaded, I still would like to clear a few things up before release and try to temper expectations a bit. First up:
1. Portal Reloaded is NOT trying to be Portal 3 (duh) or the next Portal Stories: Mel. This mod is way smaller in scope and overall quality.
2. Portal Reloaded is a hobby/side/passion-project by a single developer.
3. Portal Reloaded is not going to be for everyone. The mod’s target audience are experienced players, who are familiar with the main mechanics of the Portal series. Essentially, the mod adds an additional layer of complex rules on top of the existing puzzle mechanics of Portal 2. If you are a newcomer to the Portal series, I would highly advise against playing Portal Reloaded, as you might walk away from the game frustrated due to its difficulty.
4. There will probably be some hiccups on release. Nothing is perfect and while I’m doing my absolute best make the game as good as it can be, please keep in mind that the added mechanics of Portal Reloaded are very experiential in their nature and are prone to cause some problems here and there.
With these things out of the way, here are a few more topics worth mentioning:
Since playtesting started back in January, I’ve been busy listening to feedback and trying to improve the game where possible. Portal Reloaded is still scheduled to release on April 19th, exactly 10 years after Portal 2. While I am working hard to make this date a reality, there’s always a chance for unforscene problems to arise. Please don’t be too disappointed if I have to move the release date back a few weeks.
While the story does not take center stage in Portal Reloaded, I would still like to support as many subtitle languages as possible. The translations process should not take longer than a few hours. If you would like to help out translating the script of Portal Reloaded into your native language, please send an email to applications[at]portalreloaded.com
Post Release Content
After Portal Reloaded has been released to the public, my first priority will be fixing any potential issues and improving the game where needed. Once all that is sorted out, I can focus on things like the release of the soundtrack, the addition of developer commentary and sdk content for creating community made chambers in the hammer editor and perhaps even some bonus test chambers, if people are interested.
Thanks for your amazing support! I am very excited for you to finally play Portal Reloaded.