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We've moved our release date from this Thursday to September 5th.

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Anyone who has been following our game for a while would notice that our release date has been pushed back a few weeks, and I can assure you that this is not due to late-term scope creep. We've just recently started the process of getting our business license underway, and we're going to be a few weeks waiting on everything to be validated. While we are taking every extra moment we have to clean up nagging defects in the code, we are committed to not allowing our project to become vaporware at this point.

Thanks, all, for your interest and patience.

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