Consisting of one practice level and one "in-game" level, this build features all of the actions in their current state. You shouldn't have any problems completing the game, although I'm sure there are a few obvious bugs still floating around. Once the game reaches alpha, the artwork, music, and SFX will be improved considerably. Enjoy!
Playable demo available!
Finally got a demo for you to play! Things are still pretty basic, but you ought to be able to get an idea of how the complete game will be :)
Posted by lazybraingames on
so i just finished playing factorium, so i'd have some reference for this game. the thing i'm missing between the two is actually being able to see the transparent version of the action when i grab it. in chaos chimera, i couldn't really see if i grabbed a particular action or not. so sometimes i would think i was doing an action but was really grabbing air. i didn't find myself using a lot of the actions on the second menu, other than draw and shell. haste and slow weren't very vital for me. ice was pretty under used as well. maybe switch aero to something that fires vertical.
how many levels do you have planned? I have to honestly say, factorium was a big let down at only one level. i wanted to play so much more. maybe 12 good levels at $10. I'd definitely scoop this up. bring out more levels periodically. dlc. yeah baby. do it big baby.