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We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form. What do you guys think?

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We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form. What do you guys think?

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

  • Added soft IK bones (such as ears and loose arms)
  • Limited character health
  • Characters can't move through each other
  • Basic aggressive enemy AI
  • Added air leg cannon attack
  • Cancellable animations
  • Enabled flip ragdoll wipeout
  • Acceleration tilt for running
  • Starting footprints and skid trails (used for Super Meat Bunny)
  • Fixed double-click selection false negatives
  • More precise small jumps
  • Initial Berkelium layer hooked up

If you'd like to try out Super Meat Bunny mode, you can download the mod here and replace the existing alpha files with them (everything necessary is exposed to the public AngelScript / shader layer).

Thanks as always for all the support! See you guys in IRC and the forums.

Is a weekly video a good idea? What do you guys think about this?



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Post comment Comments
FishMan:E
FishMan:E - - 212 comments

Hey why you so sad? Oo

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jeffr Author
jeffr - - 383 comments

Really bad loss in Starcraft 2 recently

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vessedeloup
vessedeloup - - 72 comments

Nice, looks like you put a lot of work in the animations and it's worth it in my opinion. Nice animations do a lot in making a game look "professional".

I really think you should make the rabbit move more like an actual rabbit. The jump is very "ninja like" but not very "bunny like", rabbits jumps with both legs together.

More "animal" animation would open the door for a greater differentiation between the species that will be featured in Overgrowth. If the rats, dogs, cats and rabbits all move like humans they wont feel like radically different races, only like humanoid animals overall. This would also justify why you chose to feature animals in your game and not humans.

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FuriousChad
FuriousChad - - 33 comments

I agree. You make very valid points. The animations as of now are very superbly well done and you're right, they look AAA from a professional studio. I can't wait to see more movies from these guys!

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ZeroSeconds
ZeroSeconds - - 15 comments

YES JUMP KICK!

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MikeyDoom
MikeyDoom - - 159 comments

What are Overgrowth's minimum system req?

If I meet them I'll pre-order it! :D

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ZPower
ZPower - - 180 comments

You could contact them and Pre-order it. If the alpha doesn't work, they'll refund you.

Thats what they said to me.

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jeffr Author
jeffr - - 383 comments

Check this out: Wiki.wolfire.com

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nazfalas
nazfalas - - 541 comments

Definitely like the video update! Keep it up.
Playing the Alphas is a real treat, as well. :)

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Lt_Veron
Lt_Veron - - 209 comments

nice:3 <3 wished thi meatbunnies would fight xD wanted to so much see blood splater efect , been a while it was shown or updated^^

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jjawinte
jjawinte - - 5,067 comments

A good decision. I prefer this format for this type of update ( no need even for a dry old summary log ). It's good to see the changes visually in a functioning environment, not to mention that it's always fun to watch a couple of bunnies swat the s*** out of one another.

- The addition of the soft IK is perfect considering the floppy ,loose nature of the ears and you can avoid that " snap ". Gives a nice truer to life look to the movement of the entire model as well.
- The Cancleable's will simply be intended more for distraction and intimidation/intention in-game more so then I'm guessing. Nothing like picking a fight !
- Cool air attack - looks to be quite damaging.
- The run-tilt looks really good !
- The ragdoll wipeout looks alright, but to me it's just too " loose ", especially for combat unless for a fatality. Seeing that effect each time I or an opponent hit the ground is going to wear thin quickly. Perhaps it's me, but I'd like to see it a bit less disjointed.

As always, a fine update. Continued success guys !

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nazfalas
nazfalas - - 541 comments

Completely agree about the ragdoll effect. GTA4 had that pretty much nailed down.

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Jokerme
Jokerme - - 1,170 comments

Because GTA4 used Euphoria, a special simulator (quite pricey I imagine), to create realistic ragdoll effects.

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dsi1
dsi1 - - 157 comments

That is because Rockstar licensed Euphoria (http://www.naturalmotion.com)

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Siccity
Siccity - - 115 comments

At the end of this school year, i'm going to buy a powerful pc, and then i'm going to preorder this game! How heavy do you think the game will be? Looks pretty heavy to me :O

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

Needs moar Falcon Punch :D

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Nice update very tempted to buy it now haha.

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aGranger
aGranger - - 24 comments

Excellent video!

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.sverek
.sverek - - 97 comments

you guys are crazy :D

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kazumo
kazumo - - 1,174 comments

Yay :3

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iopzx
iopzx - - 148 comments

lol

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Paxton
Paxton - - 394 comments

Everything's lookin' sweet.

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Very nice update. I like having it all there to see for our selves. Great work!

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Soulseker
Soulseker - - 137 comments

When I saw this Godly rabbit I suddenly got reminded of bloody roar.

PLEASE someone has to make a BR mod for Overgrowth :D

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