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At long last we can finally reveal to you all the new idea for Outbreak: Condemned. With this new story and setting we will show a whole new side to the evil of the Umbrella Corperation and their activities in other parts of the world. In this update we have a brand new logo, a teaser trailer and a Question & Answer section.

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At long last we can finally reveal to you all the new idea for Outbreak: Condemned. With this new story and setting we will show a whole new side to the evil of the Umbrella Corporation and their activities in other parts of the world. In this update we have a brand new logo, a teaser trailer and a Question & Answer section.

To start off this update I would like to introduce the brand new logo for Outbreak: Condemned, designed by a friend and very talented graphic designer Brian Hickey the owner of Emagine Media Ltd.

Emagine Media Ltd Website:

Teaser Trailer

It's taken a while but it's finally here, the first look at the new Outbreak: Condemned to wet your appetite and give you a small glimpse into the reborn project. Our main character is voiced by Ian and Robert voiced the mysterious scientist, Matthew then composed the background track.

I have noticed some issues such as stuttering on the footage in some parts, this is due to me capturing the raw footage at 1080p.

I hope you all like this new concept.

Questions & Answers

In this section I would like to answer some questions that many of you might ask me about the new project. If you have any other questions please post a message and I will try to answer it as best I can.

Q: Who is still on Team Outbreak?
A: I am happy to report that even though old members are moving onto different engines they are still supportive and are going to be lending a hand when they can.

Our team right now:

  • Shane Murphy - Leader
  • Cris Thompson - Modeler
  • Scott Baker - Modeler
  • MagnumPI - Modeler
  • Matthew Steed - Composer
  • Danial Eriksson - Coder
  • Robert Ducat – Voice Actor
  • Ian Wiese – Voice Actor
  • Samantha Ortiz – Voice Actress
  • Nexus - Rigger

As you can see many of the old faces from the old project is back, some of our members such as Cris and Scott can only help out in their own time between other projects but it’s great they were willing to still help out with Outbreak.

Q: How often are you going to be working on this?
A: I will only be able to work on this project on my spare time, due to me being involved in
Indie development and some paid jobs.

Q: Is this the old Outbreak Condemned revived or is this a new project all together?
A: This is a complete reboot of Outbreak: Condemned, brand new characters, story and location.

Q: Why did you revive the game?
A: I brought it back because of my love for the project and the reaction of disappointed fans after the project died. I was a bit hasty in calling it dead, it was a dry spot that every mod has now and again.

Q: Is it still set in Raccoon City?
A: No.

Q: Why isn’t it set in Raccoon City?
A: Capcom have already covered most of Raccoon City, a new location allows us more creative freedom, even after the first ten minutes of script writing I felt I had much more freedom to do what I wanted with the environment. But don’t worry I am going to be using familiar areas and even some un-released areas from Resident Evil Betas!

Q: When does this take place during the Resi timeline?
A: The story in Outbreak: Condemned will take place after the Raccoon City disaster in a secret lower class Umbrella facility.

Q: How much play time will the mod give?
A: First time round, the mod will take around 3-4 hours but this is likely to change as the game is
developed and more content is generated.

Q: How close to the Resi Canon will you be staying?
A: Sticking to the canon as much as possible but taking it all to a new location. The mod will allow you to explore what is happening at other parts of Umbrella’s empire.

Q: What monsters are we going to see?
A: There will be a mixture of new and classic enemies, including the much loved zombies. I would like to introduce some brand new creations from our team.

Q: Is this a total conversion?
A: Yes this will be a total conversion mod, but I will not be afraid to use HL2 content as the team is small. All the main items will be custom.

Q: What weapons will you be using?
A: Just like last time, we will be using a classic arsenal of Resi weapons – Example being Melee weapon, hand gun and shotgun.

Q: Will it have a Coop or any multiplayer?
A: No, Outbreak has always been intended as a single player experience.

Q: Is the mod here to stay this time?
A: Yes it is! Whenever I have spare time I will continue working on this project and hopefully one day I can release it.

How can the community help?

Due to my lack of time and now much smaller team I would like to shout out to artists who have experience with Source.

Have you made props such as Trash bins, Trollys, Power box’s, pipes, cords, lights, stools, lockers, random litter, monitors, computers, terminals, gates, doors and any other type of prop compiled in Source? Would you be willing to donate to Outbreak: Condemned?

If you would like to donate some props to the project then please message me here on moddb and we will have a chat.

If you donate your work to Outbreak: Condemned full credit will be given to you and your name will be in the credits inside the mod itself. In the future I might even be able to reward you in a even better way!

Let us know what you think

So there it is everyone, I would love to hear your feedback on this new concept for Outbreak, post ideas and thoughts and if you liked it please watch this mod page. More news, screenshots and story information will come when it’s ready.

On behalf of Team Outbreak

Thank you.

Pheist - - 61 comments

Personally, I was looking forward to the Raccoon City revisit. It is what caused me to track this mod in the first place and I am sure that is why many fans were disappointed when we heard it was cancelled. Now that it is back on track, I am not as enthused about it as before. I'm not trying to be negative, but I was looking forward to the original premise you came up with.

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shanemurphy Author
shanemurphy - - 598 comments

I understand what you mean, but please have faith there will be plenty of good Resi Evil moments to be had. It was just really hard to do what we wanted in Raccoon City yea know? so many good areas already done by Capcom. Even Operation Raccoon City took a idea I had for a co-op type mod lol

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TheGreatGonzo - - 2,969 comments

I think you SHOULD add co-op, that would give it more players and variety in gamemodes. Come on, it would be fun!

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medve - - 1,475 comments

+1 tracker

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sako145 - - 38 comments


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shanemurphy Author
shanemurphy - - 598 comments

I can understand peoples mixed reactions, this is something I was actually worrying about while going with the new idea, but give it a chance please.

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Mr.John - - 1,570 comments

wish I could help :) Wanted to play RE:5 but the movies supplied me. Never liked mutation so much but zombies are teh best.

Good luck.

Reply Good karma Bad karma+1 vote - - 1,090 comments

SO THIS WILL BE EPIC BUT, the best thing here is you play as a test subject for the umbrella's scientific research, and are about to escape.
Please try to keep the silent, lonely sphere of the resident evil series intact. thanks

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freejrs - - 158 comments

Sadly this just doesn't look anywhere near as appealing as the original concept.

I was lucky enough to play the original demo you released for this project and I loved every minute of it. Even at that very early stage you had captured the Resi vibe extremely well with the use of suspense and anit-climax. Mostly though it was the fact that I was in a part of the Resi universe that I already knew.........what happened to all those great shots you posted of Raccoon City???

While Im sure you and your team will do a great job with this new concept it just doesn't have the same appeal for me.

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shanemurphy Author
shanemurphy - - 598 comments

I'm very sad to hear this :/ but I still think you will like what we will do, right now it's hard to really show it but perhaps we could make you more excited with future media.

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DoctorCheese - - 254 comments

I can't wait to see your future progress of the mod, it looks epic already. I havn't really played many RE games but I will still download and play this the moment it's avialable!

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FreeKill762 - - 170 comments

Could you people please re-offer the old demo you had? I like it quite a bit.

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LORDDEREX - - 1,159 comments

awesome :)

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SteveZombie - - 3,730 comments

I am very much looking forward to this. I remember when all the old media would get me through my free time at tech some months ago. I don't get the disappointment with the reboot, it doesn't matter that it's not in Raccoon City. So long as it plays just as well as it would have and the environments are just as gorgeous I don't see the problem.

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Teh_Norris - - 5 comments

Damn, I was just informed today that Outbreak: Condemned had been rebooted. I was really excited until I found out that everything had been changed. I've always wanted to see a legit HL2 mod set in Raccoon City that followed the events of Resident Evil 2 and/or 3. I used to be so amazed at what progress was made during that period. I can't say I'm too interested in the mod anymore though, even if this one gets finished. If you ever go back to the origional story; which I thought was awesome - Lemme' know.

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