Hello everyone! Welcome to the first post on the Operation: Tuxxego 2 dev blog. Today I have a few things to share with you guys that we've added to Operation: Tuxxego 2.
Map Warnings
In Operation: Tuxxego 2, each map has a certain difficulty, such as Farm, which it's difficulty is Very High. A map's difficulty is judged by how many enemies, items, and allies there are. Here's a list of the requirements for the different difficulties:
Easy:
Less than 10 zombies spawned per minute
0 Combine assaults
Over 10 pickups
More than two allies.
Normal:
More than 20 zombies spawned per minute
0 Combine assaults
Less than 10 pickups.
Less than 5 allies.
Hard:
More than 2 zombie spawners
0 Combine assaults
Less than 5 pickups
Less than 3 allies
Very Hard:
More than 3 zombie spawners
More than one Combine Assaults
Less than TWO pickups around the world.
Less than two allies
Improved Game Difficulty
If you've played Operation: Tuxxego 1, you know that the difficulty is broken. We've fixed that for
Operation: Tuxxego 2.
(I am aware that I misspelled "beginner")
That's all for now!