Post news RSS New Units Added to build03102013 of Enhanced Combat Leader ver.2.94

New Units Added to the latest build of Enhanced Combat Leader ver.2.94; Build03102013 game mechanics change log;new build05202013.exe self installer package release for download possible Q2 2013.

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I am releasing a new build very soon quite honestly am currently finishing the test process now so can remove all the bugs from this build then I will begin the changes for the next build because there is so much new stuff it's going to need greater clarification so that you can even play the tutorial because you will need to learn the mechanics and how to play enhanced combat leader. For example this is the current stuff for the next build:

1. Implementing now new camouflage system that permits players to conceal their tanks in cover and if they may camouflage then you have the ability to hide them in cover and this camouflage can only be implemented near bushes and brush and other terrain. But not all tanks can do this as they don't have a profile small enough to conceal (after all could you imagine hiding the Maus tank in a little bush?)

2. Anti-tank crews are more dangerous they can build the anti-tank pit emplacement and other defensive for Germans (although limited and very specialized and limit on what they can build.) also they have panzerfaust so don't try to run circles around them or you will be hit by a short range anti-tank weapon.

3. The critical hit systems are also getting a review machine guns can rout unprepared infantry that encounter them by surprise. Artillery not only does damage but it stuns so do big caliber rounds. Tank to tank combat is much better now allowing for units to do wider variety different critical hits for all tank crew men being hurt or killed with the vehicle which affects how they perform and operate the tank. Also fire after hit in engine does continues damage and can secondary explode ammo causing catastrophic explosion to vehicle also debating making wreck crushable by only heavy crush vehicles. (But I'll need peoples input on whether it's cool realistic or no because it's wrong or fake.)

Build03102013 changelog:
1. fixed British ui to have accurate description of units that are listed
2. edited british doctrine tree to correct mistakes in the off-map-reinforcements
3. added new units to both the commandos as well as all XXX Corps units
4. Corrected bug which caused game crashes. (bad .lua files)
5. Corrected missing .rgd file errors
6. Implemented high resolution ground effects
7. Implemented custom off-map reinforcements for panzer elite
8. Added new unit to panzer elite aufsklarung gruppe 4-man team with (1MG-42 LMG; 1 MP-40 SMG)
9. Corrected british campaign errors
10. Modified tutorials to accommodate changes made by the Enhanced Combat Leader: Beyond Overlord ver.2.94 total conversion modification. So new players can learn game mechanics through tutorial function.
11. Added sdkfz 252 munitions halftrack replaces relics sdkfz 251 munitions to panzer elite faction

The following new units have been successfully integrated into Enhanced Combat Leader ver.2.94 latest build. Game balancing and integration has been completed on all the new units as well as all specialized data for each new unit integrated.

The 2nd Armored Division Commander tree has been revised and specialized new units added for the formation of Mechanized Calvary Troop 1944 type; M8 "Scott" assault gun; M3A1 Halftrack Mechanized Infantry Personnel Carrier; M21 MMC self-propelled mortar; M24 "Chaffee" light tank; M16 Multiple Gun Motor Carriage Self Propelled Anti-Aircraft Machine Gun.

The Vth Corps Commander tree has received M2A1 Halftrack Mechanized Calvary Personnel Carrier as a headquarters and specialized weapons carrier for its Mechanized Calvary Troop units. As well as being assigned both the M5A2 “Stuart” light tank; and the M8 "Scott" assault gun; from the Corps Independent Light tank Battalion.

Comments
fallbarbarossa
fallbarbarossa

i'm having trouble downloading this mod, as in, i can't find it... where is it?

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