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New backgrounds, new objects, a costume and some facial expressions for Boxboy!

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Happy New Year to everyone!

I’ve been working hard implementing the scripting into the game engine, and have managed to put together some new backgrounds, new objects, a costume and some facial expressions for Boxboy!


The facial expressions might be difficult to see with Boxboys false beard in the way, so watch the video in HD!

At the moment I am using LuaInterface to interface Lua with the CLR, but I will also be trying out the Tao.Lua bindings to see how much faster they perform. Kopi Lua is another interesting project, it is a direct port of Lua to C#, but it is still very early on in development and hasn’t been optimised yet. Do you have any experience using Lua with .Net languages?

Comments
Gosthy
Gosthy

Looks nice.

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Ichiman94
Ichiman94

nice, getting better and better

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M.A.Blacklock
M.A.Blacklock

The graphics are the best yet, please make boxboy a full release using the crysis engine. annnd go.

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Kamikazi[Uk]
Kamikazi[Uk]

Looks awesome :D. First seen this i thought another 2d platformer but you seem to be incorporating some awesome programming technquies and making this a relaly good 2d game awesome work.

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