Post news RSS New Screenshots of Subway, Tess

Hello guys, It has been a long time since my last post. I'm going to show you some of my process in this mod.

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Hello Survivors.

It's time for you to see how I progressed lately, I'm going to show here some screenshots, it took me a long time to build these models, it was a challenging experience, but I have a long way to go on, like I promised that Blood Add-on will come, it will come in time that I can work on it, at this time I concentrated on the building map for the MOD that will be significant progress.

The last one - Tess.

Thanks anyway!

(Anton)Tony Rozenberg.

DevinShadowV - - 532 comments

Even though the lighting is not there yet that's pretty impressive.

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DevinShadowV - - 532 comments

What software did you use to create the models?

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TonyRozen Author
TonyRozen - - 69 comments

3D Max, Maya and Thank You!

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jon1223 - - 25 comments

well done i like to see more posted

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.Bach - - 482 comments

This looks really good! You said that you're going to port this to Source 2.0, right? Good luck with that.

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TonyRozen Author
TonyRozen - - 69 comments

Yes, I'm going to port this mod for Soruce 2.0 too!

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Mrksmt9 - - 888 comments

always concerned when people put hammer shots up as this may mean a broken map, it takes a very short time to compile in fast mode for any size map nowdays so why hammer shots?

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TonyRozen Author
TonyRozen - - 69 comments

because i need to add Specular and Bump to models as they are and put right number for each model and texture to make it realistic and beautiful, and Run Advance Compile instead normal to make shadow become realistic, there many work is on this mod, so i'm keeping the special lighting to end.

but if i was going to compile it fast mode you won't see it as it suppose to be, the point i'm making this game become The Last of Us, and Become most beautiful mod instead to make it rubbish and faster.

I prefer to focus step by step and using better lighting and playing with the lighting instead put it as normal map, shadow, texture, specular, normal map to maximum level to make it best as i can.

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