We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added character teams
- Added wolf claw slap attack
- Added thrust punch attack
- Added haymaker hook punch attack
- Much faster ragdoll physics
- Much faster character logic and animation for NPCs
- Character spawn points always visible in editor
- More accurate arm and leg physics
- Tweaked bone weights so hard armor doesn't stretch
- Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
- Ragdolls go to 'sleep' faster (stop using CPU when they stop moving)
- Temporarily disabled rigging editor
- Fixed center of mass bug (caused wolf collision errors)
- Animations can override soft bones (needed for crisp punch animations)
- More script comments by Endoperez
Feel free to support us by preordering Overgrowth!
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This game looks really amusing. If I run into some extra cash I might just pre-order it :)
Thank you sir :)
Already saving up for this game.
Having high expectations for this to be a high quality game :V
(buried)
why would i preorder something that's never going to be released?
Meh, I give it a 2/10. Troll harder.
another wonderful alpha, nice job, hope you guys will win the indie of the year contest. :)
Wolfs ftw
Quick question is it really nessecary for the NPC charchters to generate the slowdown effect i mean , its nice when just the charchter does it but this way it only seems to unnesecarilly slow everything down way too much , and the sound effect gets abit annoying then
Damn this game looks like its gonna kick ***! One thing though, how big do you expect the download to be? (damn download cap)
The wolves' fighting technique is really quick, almost like the rabbits - they even use their feet a lot.
just 10 words
icredible, mindblowing, badass, fantastic ,brilliant,
amazing, awsome, great, super duper, geilomat
its somthing diffrent and tahts waht the game world needs between all those comercial orientated programs
So, in the campaign it will be Turner and his allies vs. the Rabbit Gaurds who will be vs. Turner and the Wolves, who are vs. the Rabbit Gaurds and Turner.
Can we expect any backstory etc. to how this war started between the Wolves and Rabbit Gaurds? Of course, Turner doesn't need any explanation to why he needs to fight them.
new alpha already? wow
and btw, we have the wolves now >:3
damn, as the progress is made, the game gets even better!
tested it, no words, it's nearly perfect.
This could've easily been titled, " 101 Ways to Get Spanked " ! Great presentation.
Interesting update as always. The animation and physics improvements look terrific, as do the additional attacks ( love that wolf claw slap ! ).
The wolves look pretty awesome, though there wasn't much actual death going on. WOLF CLAW SLAP!