Post news RSS New Inherent Anti-Aliasing Support for this Star Wars Mod for Freelancer!

July has been a busy month on many fronts for Freeworlds: Tides of War. Get caught up on all the doings of the mod with this article!!

Posted by on

Over the past month the team has been working on tying up loose ends of mod development. With release date 4 ½ months away, we’re dotting our I’s and crossing our T’s.

With that, the last few ships on our shiplists are being touched up or being completely remade. Sizer, our Model/Texture Lead Developer, has been working around the clock to get the last few of our models in game and textured. Below you can see his completely redone Corellian Cruiser:

New Corellian Cruiser [Textured]
New Corellian Cruiser [Textured]

Here’s what this awesome capital ship looks like in game with the normal and specular maps applied:


FriendlyFire has been working on improving the effects with the new graphical improvements of soft shading and dynamic lighting that W0dk4 has worked on. He’s vastly improved upon all the explosions, missile/torpedo trails and laser/turbos of the mod. He’s also started to work on some special effects that you’ll see littered throughout the mod upon release. Below is a teaser of one of these such effects:

Unknown Anomaly

The other big news is the inherent integration of anti-aliasing to Freeworlds: Tides of War. However, I'll let W0dk4 cover this topic since he was the one to bring it to Freelancer:

Since we have upgraded the Freelancer engine from Direct3D8 forward rendering to Direct3D9 deferred rendering we had a new problem - lacking anti aliasing. This is a common issue for deferred rendering on Direct3D9. Luckily for us, just recently a new post-process image-based anti-aliasing technique has been developed by Timothy Lottes from NVidia. The technique is called FXAA, which stands for "Fast Approximate Anti-Aliasing" and is being used by many recent and upcoming games. It offers a great deal of quality while the performance loss is minimal.

We implemented the latest version (FXAA 3.11). If you want to read more on the technique, check out this whitepaper.

Please click the images below and view the original to see the true beauty of this graphical improvement:

Anti-Aliasing

Anti-Aliasing

Anti-Aliasing

Anti-Aliasing

Anti-Aliasing

As always any comments, suggestions or questions are always welcomed!
-------------------------

Please follow us also on:

PhotobucketPhotobucket
Comments
ponyus
ponyus - - 544 comments

(buried)

FIRST!

*starts digging the grave*

:P

Reply Good karma Bad karma-10 votes
jakkkass
jakkkass - - 45 comments

I just bought freelancer for this xD

Reply Good karma Bad karma+2 votes
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Awesome! :D

Reply Good karma+2 votes
hj12321
hj12321 - - 342 comments

Many people do this like you. :P

Reply Good karma Bad karma+1 vote
Railgunner2160
Railgunner2160 - - 603 comments

Can't wait to see what that looks like with turrets!!

Reply Good karma Bad karma+3 votes
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Oh, it already has turrets. I was just in the ship system where we test models/textures/effects. I'll be sure to show another picture of the ISD in all its turret glory!

Reply Good karma+1 vote
Railgunner2160
Railgunner2160 - - 603 comments

Not the ISD, The Corellian Cruiser!!

Reply Good karma Bad karma+1 vote
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

It has turrets too. They're just smaller.

Reply Good karma+1 vote
Hendar23
Hendar23 - - 250 comments

The media is great, but I'd like to hear more about the changes in the mechanics of the game.

Reply Good karma Bad karma+1 vote
Sizer
Sizer - - 180 comments

Plenty of that floating about. Go read.

Reply Good karma Bad karma0 votes
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Follow this link: Moddb.com

Reply Good karma+1 vote
Cuntar
Cuntar - - 131 comments

Corellian Cruiser video is blocked by SME, i guess soundtrack is licenced or something.

Reply Good karma Bad karma+1 vote
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Changed the soundtrack. Should be good to go in a few minutes.

Reply Good karma+1 vote
R3bornSh4dow
R3bornSh4dow - - 230 comments

Still not working for me :(

Reply Good karma Bad karma+1 vote
KodY
KodY - - 102 comments

Man, ****** GEMA. Still not ready. Best upload it to Moddb

Reply Good karma Bad karma+2 votes
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Ya. I'll get Sizer to do that sometime today.

Reply Good karma+2 votes
romanius24
romanius24 - - 287 comments

whats the progress on this mode?
is it like 50% done?
ive been folowing for a while now and i would like to know so i can get freelancer again :)
thanks for the awesome mod!

Reply Good karma Bad karma+1 vote
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

It's about 80-85% completed in my estimation

Reply Good karma+2 votes
Expack
Expack - - 312 comments

I'm curious: how easy was it to implement FXAA? Are there any issues with the engine or effects ATM? Otherwise, I'm loving your decision - from what I've seen in my own experience, it's unbelievable how well it works and looks!

Also, I've read that FXAA will work on both NVIDIA and ATI/AMD graphics cards. Is this true?

Reply Good karma Bad karma+1 vote
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

I can't comment on the implementation on it, that will have to wait for W0dk4, but I can say that it does work on ATI cards as I have one. HD 5300. Worked like a charm.

Reply Good karma+1 vote
w0dk4
w0dk4 - - 129 comments

It is very easy to implement, especially the latest version (read the integration step-by-step guide). Since it simply is a post processing shader, there are no hardware vendor limitations.

To be honest, I didnt really research the whole anti aliasing topic. I think the results are very good for a single pass post process shader (there is only so much you can do). I implemented FXAA specifically because it is currently widely accepted as the state-of-the-art anti aliasing technique that doesnt need a super computer.

Reply Good karma Bad karma+1 vote
audryzas
audryzas - - 162 comments

This looks awesome, but my strong dislike for star wars won't let me get it.

Reply Good karma Bad karma-2 votes
evgenidb
evgenidb - - 372 comments

Still no video. Deleted again. *sign* :(

Maybe put it somewhere for Direct Download?

Reply Good karma Bad karma+1 vote
FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Apparently the video was bugged. We're re-uploading now.

Reply Good karma+1 vote
evgenidb
evgenidb - - 372 comments

It works! It works!!! The Video is strong with us today!

Reply Good karma Bad karma+1 vote
TALON_UK
TALON_UK - - 1,156 comments

Looking good guys, that anti-aliasing system works beautifully.

I do think that Corellian Cruiser looks like it could do with a bit more detailing in the texture, the linework looks like it just follows the wireframe of the model, break it up a bit with other lines in there, and perhaps add some raised and recessed panels in the normal map and add a little dirt to further break up the shapes some more and add a little more realism. I think those steps will raise it to the level of the other ships you have already done. Loving the design, just needs a little more polish.

Reply Good karma Bad karma+2 votes
Dwarden
Dwarden - - 163 comments

i'm very happy to see FXAA v3 (3.11+ )spread so fast

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.