the campaign didnt turn out to be possible so insted we are gonna do somthing a little different and by that i mean tactical combat and not the kind where a heavy weapons does more against a cruiser then a strikecraft (that will still be in there) no what i mean by tactical combet is if a star system is under attack the entirity of the star system is a battlefield. Basically what this means is that let say u have a star system with some asteroid belts a couple of planets and moons (yes moons) well all the fighting wont just happen at the end goal there will be small scale engments throughout the star system
some example of gameplay desgined to encourage this are.
All long range Frigates can target ships and structures in scouted gravity wells for a portion of their regular damage
Strikecraft can now enter phase space independant of their carrier
Various gravity wells may have the ability to hide your ships from scanners or may help them escape enemy fire (so strikecraft ambushing cruisers in asteroid belts ftw)
Ships will generally have more then one type of weapons and all weapons will have a chance to miss this will be increased or decreased depending on target.
ships hull points will no longer regenerate so build up those repair ships
the size of gravity wells will be increased significantly
ships weapons will have multiple ranges but unless instructed otherwise will always default to the range of the highest dps weapon
weapons will (hopefully) have optimal ranges
various gameplay measures to discourage simply bum rushing units past defensive lines to get at the soft gooy ships behind
so those are some gameplay element proposed if u have any suggestions of can find any fault with the ones mentioned please comment on it
In other news we still need a Texturer im gonna stop putting that in my news posts since noone replys :(
ok ive also just added this cause i got bored and felt like adding alittle more info about one of the races also didnt think it deserved its own update so hears a more in depth look at the T.E.F
Summary- The T.E.F is an Earth Alliance initiative with a mandate to protect both the core and outer worlds. The T.E.F continues its climb to power and has recently reached new hights as the Horizon Accord has granted them sovereignty over colonies not yet considered self sufficent. This allows for better protection of the outer systems whilst increasing both morale and loyalty of these worlds.
Government- The T.E.F doesn't have a devinative government due to its position as an arm of the Earth Alliance, however it can still be thought of as closly resembling a more modern version of feudalism. The current leader of the T.E.F is admiral Fawks. The T.E.F's position within the Earth Alliance combined with it's continuning rise in both power and innfluence has some speculators worried that this represents a slow transition from a constitutional Democracy to a Milatary Dictatorship. This out come however is highly unlikly as the T.E.F's rise in power can simply be attributed to the allaince turning their focus outwards and taking a shortcut by using the already experienced and well trained T.E.F to do the initial heavy lifting along the frontier.
Culture- The T.E.F is a mix of hundreds if not thousands of different culutres from hundreds of different worlds, all intermingling and blending together into a kalidiscopic potrait of various beliefs and values. This was not always the case however as the T.E.F has gone through several periods where this sort of mixture was often difficult to govern, initialy racial and religious descrimination was common place amongst the soldiers however this faded away rapidly after humanity left their home system of sol and began colonizing new worlds. Thus began an era of colonial descrimination with people from sol considering colonists on outer worlds crooks and theives and outer world colonists seeing the home system as being full of pompus spoilt assholes (which it pretty much was) this colonial descrimination vanished almost overnight when the Nomads first apeared laying waste to Galisea 351 A, killing almost 1.5 million people and crippling the entire sector. Since then (barring a breif resurgence of colonial descrimination shortly after the U.C.I was formed) most get along well though a very dilute form of colonial descrimination remains.
sucks that you couldn't get the campaign to work :( but still looking forward to playing this mod :)
Well hopefully I can still help you guys out somehow. Still love to be able to test it and if you take the campaign to another game as you thought you might I could help there to. Idea for this is definitely definitely good
thanks this is a game i always wanted to see made as well as a good sequal to masters of orion 2 one day i am so gonna make that sequal
I like the ideas.
would it be possible for the strike craft to be built from the frigate center?
that would be a cool twist
maybe but not so sure might be cool if they had to be garrisoned in carriers in order to jump to other star systems but not likly could probably have them built from frigate factory but then i can only have a certain number of different ships being built across the board and id need to take one away still might look into it however
could make a fighter factory lol
lol its ten ships maximum i could choose to have 8 frigate and 2 cruiser but it is always a ten ship maximum however hangers would produce fighter u could use anywhere in your star system
but they can't leave the star system
and there is a way to have more then ten ships
dolynick from stargate races figured out how to do that
really? well i dont want to make the game and the computer running it suffer from anymore high poly ships :P
his mod still runs beautifully
yes well neh also behold my writting
i love histories
One thing I thought of it that if your strike craft can enter phase space on there own, then the carriers could be two or more planets away? Or even put all the carries on a planet with lots of defenses and send your strike craft to attack distant planets. This could be a problem?
now that depends another factor is that if a squad thats a few planets away gets wiped out itll take longer for a new one to arrive also TEF super carriers tend to better in the thick of it then other races carriers also all planets in a gravtiy well will be linked so there wont be any long chains in addition rebuilding times on strikecraft will be much higher so whilst they can spawn from a safe place the slow rebuild time and the added transit time giving that tactic its own limitations
Good.
im gonna check balance by piting two ai against each other on the same dfficulty and playing type in an identical map and see how long they last the longer the better. so balance is gonna be a big part of the mod and attempts to force the player to adapt stratagy rather then bum rushing the largest fleet they can get their gruby little hands on is a big part of the mod
Thats what I want too.