Post news RSS New alpha version available (build #15)

New version is available, most notable changes are: improved player model, added bullet spread and multiple damage zones to players, moved ragdoll computation from client to server so everyone can see the same death animation.

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New version is available, most notable changes are: improved player model, added bullet spread and multiple damage zones to players, moved ragdoll computation from client to server so everyone can see the same death animation and there is less resources needed for players with lowend hardware.

There is known performance degradation when dynamic shadows are enabled, this will be fixed in the next release.

Alpha #15 screenshots Alpha #15 screenshots
Alpha #15 screenshots Alpha #15 screenshots

Download Resistance Force from ModDB

You can see more screenshots
(available for Windows, Linux and Mac OS X)


Build #15 2010/12/29 (public alpha):
- Removed usage of float textures
- Moved ragdoll computation from client to server
- Improved netcode robustness when there is little packet loss
- Fixed problem with players occasionally jumping very high and then dying
- Added occlusion queries for dynamic models
- Added support for detail textures
- Improved ambient lighting in regard to normalmaps
- Improved player model
- Enhanced map a bit
- Added bullet spread when firing
- Added multiple damage zones to players
- Increased bomb explosion delay from 40s to 45s
- Allow players to roam on server when there is no player in opposite team

Comments
Kyou.
Kyou.

Sweet as downloading now ^^

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jokoon
jokoon

Java ? how could you ! Had to manually restart my mac. Please, no java !

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jezek2 Author
jezek2

Hi, why was restart needed for you? The last time I tried it on a Mac it worked the first time. On Mac it uses Java as provided by the OS, on other platforms it uses bundled one, so no Java tinkering is needed on Windows/Linux.

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jokoon
jokoon

Well the game hung when the loading bar were full...

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jezek2 Author
jezek2

That most likely isn't Java starting issue as the updater is itself Java based. Maybe some problem with loading (could been some temporary network glitch on either client or server side, or me updating it on server in meantime), or in the updater itself, remember the game is still alpha version :) Have you tried to run it again before restarting?

However, can you check the Console app (in Utilities) for possible errors, though not sure if such messages are preserved between restarts and how much long. But it's there to look if it would happen again.

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Jok3r098
Jok3r098

Java is the bomb!. PC Mac And Linux! without needing to recompile for each

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jokoon
jokoon

hello garbage collector, hello memory management, hello performances, hello editing assembly code, hello hello hello...

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Silverfisk
Silverfisk

Hi.

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Leicheh
Leicheh

Nice update.

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Paroxysm-Interactive
Paroxysm-Interactive

Looking good :D

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SummonerXP
SummonerXP

too bad no one play this in multiplayer

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Silverfisk
Silverfisk

Yes this is awesome, I'll be waiting for this to become popular... :)

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KrazyKain
KrazyKain

I very much like the feel of this game, It feels like it has everything it needs to be a quality tactical fps. I would like to see some actual kickback on the submachineguns however.

I'll give you some real feedback when i get one of my friends to play with me

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Noxy
Noxy

You have to see that: Youtube.com Something goes wrong :D I think you forgot somewhere to pop matrix or something ;) (if you use deprecated functions from opengl but i see its Java so its propably like ES2.0?)

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Noxy
Noxy

O and if i can suggest something... Its not better rewrite it to pure Opengl? I have really good pc but fps going extremly down when i put 10 balls and 8 players rigid bodies...

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jezek2 Author
jezek2

The engine is currently quite unoptimized, I work on optimizations as I add new features. There is performance bug in the latest release related to shadows (as mentioned in the news), so no surprise it does bad.

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jezek2 Author
jezek2

Hi, thanks for the bug report. I've observed this bug on my computer for the latest release. I was not sure if it's not because of my GPU/drivers as on other computer with the same GPU it worked flawlessly. What video card do you have?

It's probably some mistake resulting from changes in renderer code between the previous release and the current one, I'll investigate more. It uses normal OpenGL 1.5 + extensions (practically OpenGL 2.0 functionality). It's not Java related in any way.

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Noxy
Noxy

My pc:
Intel E5200 2x2.5Ghz , 2Gb ram memory, Colorful GeForce 9800GT 1Gb Video ram

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striker121
striker121

So glad I found this game again. I played it once in the earliest stages (Around the first picture in the gallery) Hadn't seen it sense until the update on the front page.

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TobiasNL
TobiasNL

Hi, just tested your game and I have to say it's pretty cool. I really like the basics of it.

I had a few bugs though; When I threw a grenade at the car the game crashed. It happened twice (I emptied some rounds on the car first, if it has something to do with it)
Secondly, the player's skin goes through walls which you can use to your advantage as from that point you can shoot through the wall aswell.
Later on in the game my sounds began to lag - not always, but frequently.

dont't know if this is a glitch (don't think so): pistols make instant kill headshots and mp5's do not.

The game ran very smooth at it's highest, except for the Vsync option which I disable by default.

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TobiasNL
TobiasNL

Forgot to add:

Gforce GT 9500 1gb version
intel core 2 ghz
2G ram DDR2

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